发明申请
US20120128010A1 MINIMIZING NETWORK LATENCY IN INTERACTIVE INTERNET APPLICATIONS 有权
最小化互联网应用中的网络延迟

MINIMIZING NETWORK LATENCY IN INTERACTIVE INTERNET APPLICATIONS
摘要:
A method and system that enhances a user's performance while interacting with an interactive internet application such as a Massively Multiplayer Online (MMO) game is provided. The network latency experienced by users participating in the MMO game is minimized by dynamically determining an optimal transmission action for a message generated by the MMO game. In one embodiment, determining the optimal transmission action for a message includes dynamically determining the optimal number of redundant Forward Error Correction (FEC) packets to add to a message prior to transmitting a message to a receiving device. The optimal number of FEC packets is determined based on a wide range of varying network conditions.
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