USE OF VIRTUAL-REALITY SYSTEMS TO PROVIDE AN IMMERSIVE ON-DEMAND CONTENT EXPERIENCE
Abstract:
Embodiments are directed toward providing an interactive atmosphere for sharing on-demand content among a plurality of users in a virtual-reality environment. Each user utilizes a content receiver or virtual-reality headset to receive on-demand content. Each respective content receiver collects virtual-reality information associated with the user of that respective content receiver. This virtual-reality information includes movement information that describes the movement of the user and look information that identifies a virtual look of the user. The content receivers share this virtual-reality information with each other so that each content receiver can generate a virtual-reality environment specific for its respective user along with the shared on-demand content. As each user physically moves his or her body, each virtual-reality environment adjusts to accommodate for these movements throughout the virtual-reality environment. This virtual-reality environment allows users to consume the same on demand content together and to interact with each other and the content itself.
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