Abstract:
A mobile device running a mobile application accesses a remote content receiver to request the remote content receiver to retrieve a particular recording timer, and upon receiving the recording timer from the remote content receiver, establishes a radio communication link with a second mobile device and transfers the recording timer to the second mobile device over the established radio communication link. The radio communication link is preferably the Near Field Communication (NFC) link.
Abstract:
A method of providing customized commercial content to a user includes providing first commercial content to a user, determining, using an integrated virtual environment device, whether the user substantially viewed the first commercial content, and providing second commercial content to the user based on the first commercial content and whether the user substantially viewed the first commercial content.
Abstract:
A mobile device running a mobile application accesses a remote content receiver to request the remote content receiver to retrieve a particular recording timer, and upon receiving the recording timer from the remote content receiver, establishes a radio communication link with a second mobile device and transfers the recording timer to the second mobile device over the established radio communication link. The radio communication link is preferably the Near Field Communication (NFC) link.
Abstract:
Systems and methods provide media content events to media devices. An exemplary system receives a request for a media content event from a first media device; communicates the media content event to an edge server that is communicatively coupled to the first media device based on an identifier of the requesting media device; identifies a second media device based on preferred media content event characteristics associated with the second media device, wherein at least one media content event characteristic of the requested media content event corresponds to at least one of the preferred media content event characteristics of the second media device, and wherein the second media device is able to communicatively couple to the edge server; and in response to identifying the second media device, communicates an identifier of the second media device to the edge server, wherein the requested media content event is communicated to the second media device.
Abstract:
A mobile device running a mobile application accesses a remote content receiver to request the remote content receiver to retrieve a particular recording timer, and upon receiving the recording timer from the remote content receiver, establishes a radio communication link with a second mobile device and transfers the recording timer to the second mobile device over the established radio communication link. The radio communication link is preferably the Near Field Communication (NFC) link.
Abstract:
A media transfer method includes displaying, on a display device, a program guide including a plurality of items corresponding to media content; determining which of the plurality items are moveable items; displaying, on an integrated virtual environment device, an image identifying the moveable items; and transferring at least one of the moveable items to the integrated virtual environment device in response to a selection made via the integrated virtual environment device.
Abstract:
Systems and methods provide media content events to media devices. An exemplary system receives a request for a media content. event from a first media device; communicates the media content event to an edge server that is communicatively coupled to the first media device based on an identifier of the requesting media device; identifies a second media device based on preferred media content event characteristics associated with the second media device, wherein at least one media content event characteristic of the requested media content event corresponds to at least one of the preferred media content event characteristics of the second media device, and wherein the second media device is able to communicatively couple to the edge server; and in response to identifying the second media device, communicates an identifier of the second media device to the edge server, wherein the requested media content event is communicated to the second media device.
Abstract:
A media transfer method includes displaying, on a display device, a program guide including a plurality of items corresponding to media content; determining which of the plurality items are moveable items; displaying, on an integrated virtual environment device, an image identifying the moveable items; and transferring at least one of the moveable items to the integrated virtual environment device in response to a selection made via the integrated virtual environment device.
Abstract:
A targeted advertising method for a video services system is presented herein. The method begins by determining that a mobile device is within local proximity to a video services receiver, using a wireless communication capability of the mobile device. In response to the determining, the method identifies a current user of the mobile device and accesses a subscriber profile for the current user. The subscriber profile includes user-specific targeted advertising data for the current user. The method continues by performing targeted advertising directed to the current user, wherein the performing is influenced by the user-specific targeted advertising data.
Abstract:
Embodiments are directed toward providing an interactive atmosphere for sharing on-demand content among a plurality of users in a virtual-reality environment. Each user utilizes a content receiver or virtual-reality headset to receive on-demand content. Each respective content receiver collects virtual-reality information associated with the user of that respective content receiver. This virtual-reality information includes movement information that describes the movement of the user and look information that identifies a virtual look of the user. The content receivers share this virtual-reality information with each other so that each content receiver can generate a virtual-reality environment specific for its respective user along with the shared on-demand content. As each user physically moves his or her body, each virtual-reality environment adjusts to accommodate for these movements throughout the virtual-reality environment. This virtual-reality environment allows users to consume the same on demand content together and to interact with each other and the content itself.