发明授权
- 专利标题: Culling before setup in viewport and culling unit
- 专利标题(中): 在视口和拣选单元中设置之前进行剔除
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申请号: US10913667申请日: 2004-08-06
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公开(公告)号: US07400325B1公开(公告)日: 2008-07-15
- 发明人: Robert W. Gimby , Henry Packard Moreton , Thomas M. Ogletree , David C. Tannenbaum , Andrew D. Bowen , Christopher J. Goodman , Vimal Parikh , Craig M. Wittenbrink
- 申请人: Robert W. Gimby , Henry Packard Moreton , Thomas M. Ogletree , David C. Tannenbaum , Andrew D. Bowen , Christopher J. Goodman , Vimal Parikh , Craig M. Wittenbrink
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Townsend and Townsend and Crew, LLP
- 主分类号: G06T15/40
- IPC分类号: G06T15/40
摘要:
The VPC unit and setup unit of a graphics processing subsystem perform culling operations. The VPC unit performs culling operations on geometric primitives falling within a specific criteria, such as having a property within of a numerical range limit. This limit reduces the complexity of the VPC unit. As increasing rendering complexity typically produces a large number of small primitives, the VPC unit culls many primitives despite its limitations. The VPC unit also includes a cache for storing previously processed vertices in their transformed form, along with previously computed culling information. This increases the VPC unit throughput by reducing the number of memory accesses and culling operations to be performed. The setup unit performs culling operations on any general primitive that cannot be culled by the VPC unit. By performing a first series of culling operations in the VPC unit, the processing burden on the setup unit is decreased.
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