发明授权
- 专利标题: System and method for compositing path color in path rendering
- 专利标题(中): 在路径渲染中合成路径颜色的系统和方法
-
申请号: US13112874申请日: 2011-05-20
-
公开(公告)号: US09202303B2公开(公告)日: 2015-12-01
- 发明人: Jeffrey A. Bolz , Mark J. Kilgard
- 申请人: Jeffrey A. Bolz , Mark J. Kilgard
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Artegis Law Group, LLP
- 主分类号: G09G5/00
- IPC分类号: G09G5/00 ; G06T15/00 ; G06T11/20
摘要:
One embodiment of the present invention sets forth a technique for compositing a rendered path object into an image buffer. A shader program executing within a graphics processing unit (GPU) performs a stenciling operation for the path object and subsequently performs a texture barrier operation, which invalidates caches configured to store texture and frame buffer data within the GPU. The shader program then performs covering operation for the path object in which the shader renders color samples for the path object and composites the color samples into an image buffer. The shader program binds to the image buffer for access as both a texture map and a writeable image. Stencil values are reset when corresponding pixels are written once per path object, and texture caches are invalidated via the texture barrier operation, which is performed after each covering operation per path object.
公开/授权文献
信息查询