发明授权
- 专利标题: GPU work creation and stateless graphics in OPENGL
- 专利标题(中): GPU工作创建和无状态图形在OPENGL
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申请号: US13078878申请日: 2011-04-01
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公开(公告)号: US09275491B2公开(公告)日: 2016-03-01
- 发明人: Jeffrey A. Bolz , Jesse David Hall , Jerome F. Duluk, Jr. , Patrick R. Brown , Gregory Scott Palmer
- 申请人: Jeffrey A. Bolz , Jesse David Hall , Jerome F. Duluk, Jr. , Patrick R. Brown , Gregory Scott Palmer
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Artegis Law Group, LLP
- 主分类号: G06T15/00
- IPC分类号: G06T15/00 ; G06T15/80 ; G06T1/60 ; G06F9/30 ; G06F9/38 ; G06T1/00
摘要:
One embodiment of the present invention sets forth a method for generating work to be processed by a graphics pipeline residing within a graphics processor. The method includes the steps of receiving an indication that a first graphics workload is to be submitted to a command queue associated with the graphics processor, allocating a first portion of shader accessible memory for one or more units of state information that are necessary for processing the first graphics workload, populating the first portion of shader accessible memory with the one or more units of state information, and transmitting to the command queue of the graphics processor the one or more units of state information stored within the first portion of shader accessible memory, wherein the first graphics workload is processed within the graphics pipeline based on the one or more units of state information.
公开/授权文献
- US20110242119A1 GPU Work Creation and Stateless Graphics in OPENGL 公开/授权日:2011-10-06
信息查询
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |