发明授权
- 专利标题: System and method for capturing text for an online application
- 专利标题(中): 用于捕获在线应用程序的文本的系统和方法
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申请号: US12916179申请日: 2010-10-29
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公开(公告)号: US09352222B2公开(公告)日: 2016-05-31
- 发明人: Stephen G. Perlman
- 申请人: Stephen G. Perlman
- 申请人地址: US CA San Mateo
- 专利权人: Sony Interactive Entertainment America LLC
- 当前专利权人: Sony Interactive Entertainment America LLC
- 当前专利权人地址: US CA San Mateo
- 代理机构: Martine Penilla Group, LLP
- 主分类号: A63F9/24
- IPC分类号: A63F9/24 ; A63F13/30 ; H04N21/233 ; H04N21/2343 ; H04N21/2381 ; H04N21/478 ; H04N21/61 ; H04N21/6377 ; H04N21/6405 ; H04N21/658 ; H04N21/6587 ; H04L29/06 ; A63F13/40 ; H04N19/176 ; H04N19/172 ; H04N19/61 ; H04N19/107 ; H04N19/132 ; H04N19/146 ; H04N19/166 ; H04N19/436 ; H04N19/169 ; H04N7/10
摘要:
A system and method for entering text within a video game application are described. For example, a system according to one embodiment of the invention comprises: a video game hosting service to execute a video game in response to user input; a client device to communicate with the video game hosting service over a first communication channel, wherein the client device has a first user input device communicatively coupled thereto, and wherein control signals for the video game are generated in response to input from the first user input device and transmitted from the client device to the video game hosting service over the first communication channel, the video game hosting service controlling a video game in response to receipt of the control signals; a display device communicatively coupled to the client device, the display device to display video of the video game; wherein the video game hosting service further includes program code to open a second communication channel to receive text input, the second communication channel being separate and independent from the first communication channel and usable by a data processing device capable of generating text input, wherein in response to receipt of text input over the second communication channel, the video game hosting service causes the text input to be displayed on the display device communicatively coupled to the client device.
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