Invention Grant
- Patent Title: Synchronization of shader operation
- Patent Title (中): 着色器操作的同步
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Application No.: US13186236Application Date: 2011-07-19
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Publication No.: US09442780B2Publication Date: 2016-09-13
- Inventor: Andrew Gruber
- Applicant: Andrew Gruber
- Applicant Address: US CA San Diego
- Assignee: QUALCOMM Incorporated
- Current Assignee: QUALCOMM Incorporated
- Current Assignee Address: US CA San Diego
- Agency: Shumaker & Sieffert, P.A.
- Main IPC: G06T1/20
- IPC: G06T1/20 ; G06F9/54 ; G06T1/60 ; G06T15/00 ; G06F9/52

Abstract:
The example techniques described in this disclosure may be directed to synchronization between producer shaders and consumer shaders. For example, a graphics processing unit (GPU) may execute a producer shader to produce graphics data. After the completion of the production of graphics data, the producer shader may store a value indicative of the amount of produced graphics data. The GPU may execute one or more consumer shaders, after the storage of the value indicative of the amount of produced graphics data, to consume the produced graphics data.
Public/Granted literature
- US20130021360A1 SYNCHRONIZATION OF SHADER OPERATION Public/Granted day:2013-01-24
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