Invention Grant
- Patent Title: Efficient super-sampling with per-pixel shader threads
- Patent Title (中): 使用每像素着色器线程进行高效超采样
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Application No.: US13725782Application Date: 2012-12-21
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Publication No.: US09495721B2Publication Date: 2016-11-15
- Inventor: Jerome F. Duluk, Jr. , Rouslan Dimitrov , Eric Lum , Rui Bastos
- Applicant: NVIDIA CORPORATION
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Artegis Law Group, LLP
- Main IPC: G06T1/20
- IPC: G06T1/20 ; G06T15/00

Abstract:
Techniques for dispatching pixel information in a graphics processing pipeline. A fragment processing unit generates a pixel that includes multiple samples based on a first portion of a graphics primitive received by a first thread. The fragment processing unit calculates a first value for the first pixel, where the first value is calculated only once for the pixel. The fragment processing unit calculates a first set of values for the samples, where each value in the first set of values corresponds to a different sample and is calculated only once for the corresponding sample. The fragment processing unit combines the first value with each value in the first set of values to create a second set of values. The fragment processing unit creates one or more dispatch messages to store the second set of values in a set of output registers.
Public/Granted literature
- US20140176579A1 EFFICIENT SUPER-SAMPLING WITH PER-PIXEL SHADER THREADS Public/Granted day:2014-06-26
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