Invention Grant
- Patent Title: Adaptive shading in a graphics processing pipeline
- Patent Title (中): 图形处理流水线中的自适应着色
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Application No.: US14106580Application Date: 2013-12-13
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Publication No.: US09552667B2Publication Date: 2017-01-24
- Inventor: Yong He , Eric B. Lum , Eric Enderton , Henry Packard Moreton , Kayvon Fatahalian
- Applicant: NVIDIA CORPORATION
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Artegis Law Group, LLP
- Main IPC: G06T15/00
- IPC: G06T15/00 ; G06T15/80 ; G06T1/20

Abstract:
One embodiment of the present invention includes a parallel processing unit (PPU) that performs pixel shading at variable granularities. For effects that vary at a low frequency across a pixel block, a coarse shading unit performs the associated shading operations on a subset of the pixels in the pixel block. By contrast, for effects that vary at a high frequency across the pixel block, fine shading units perform the associated shading operations on each pixel in the pixel block. Because the PPU implements coarse shading units and fine shading units, the PPU may tune the shading rate per-effect based on the frequency of variation across each pixel group. By contrast, conventional PPUs typically compute all effects per-pixel, performing redundant shading operations for low frequency effects. Consequently, to produce similar image quality, the PPU consumes less power and increases the rendering frame rate compared to a conventional PPU.
Public/Granted literature
- US20150170408A1 ADAPTIVE SHADING IN A GRAPHICS PROCESSING PIPELINE Public/Granted day:2015-06-18
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |