Indefinite texture filter size for graphics processing
Abstract:
An example method of filtering in a graphics processing unit (GPU) may include storing, by a texture engine of the GPU, filter coefficients of a filter as a texture memory object (TMO) in a texture cache of the GPU in response to a first instruction. The method may include retrieving, by the texture engine, filter coefficients from the texture cache in response to a second instruction. The method may include storing, by the texture engine, pixel data in the texture cache of the GPU in response to the second instruction. The pixel data may include one or more pixel values. The method may include filtering, by the texture engine, the pixel data stored in the texture cache using the retrieved filter coefficients.
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