Invention Grant
- Patent Title: Rendering cover geometry without internal edges
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Application No.: US13971639Application Date: 2013-08-20
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Publication No.: US09773341B2Publication Date: 2017-09-26
- Inventor: Jeffrey A. Bolz , Mark J. Kilgard
- Applicant: NVIDIA CORPORATION
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Artegis Law Group, LLP
- Main IPC: G09G5/00
- IPC: G09G5/00 ; G06T15/30

Abstract:
One embodiment of the present invention includes techniques for rasterizing geometries. First, a processing unit defines a bounding primitive that covers the geometry and does not include any internal edges. If the bounding primitive intersects any enabled clip plane, then the processing unit generates fragments to fill a current viewport. Alternatively, the processing unit generates fragments to fill the bounding primitive. Because the rasterized region includes no internal edges, conflation artifacts caused when the number of coverage samples per pixel exceeds the number of color samples per pixel may be reduced. In prior-art techniques, reducing such conflation artifacts typically involves increasing the number of color samples per pixel to equal the number of coverage samples per pixel. Consequently, the disclosed techniques enable rendering using algorithms that reduce the ratio of color to coverage samples, thereby decreasing memory consumption and memory bandwidth use, without causing conflation artifacts associated with cover geometries.
Public/Granted literature
- US20140267386A1 RENDERING COVER GEOMETRY WITHOUT INTERNAL EDGES Public/Granted day:2014-09-18
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