Predictive bi-adaptive streaming of real-time interactive computer graphics content
Abstract:
A method including playing a first interactive 3D simulation for a first 3D location of a computer graphics (CG) content clip for at least a first predetermined length of time. The method also includes, while playing the first interactive 3D simulation and within the first predetermined length of time, determining a first subset of the plurality of 3D assets to be downloaded for rendering two or more second 3D locations of the plurality of 3D locations; adapting the level of detail for one or more first 3D assets of the first subset of the plurality of 3D assets based at least in part on (a) a bandwidth for downloading the first subset of the plurality of 3D assets through the network, and (b) a processing power of the player device; and downloading the first subset of the plurality of 3D assets at the level of detail as adapted for the bandwidth and the processing power. The method additionally includes, after the first predetermined length of time, receiving a selection for a selected 3D location of the two or more second 3D locations. The method further includes playing a second interactive 3D simulation for the selected 3D location using at least a second subset of the first subset of the plurality of 3D assets, the second interactive 3D simulation being played devoid of delays for downloading and rendering the second interactive 3D simulation. Other embodiments are provided.
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