CLOUD RENDERING OF TEXTURE MAP
摘要:
In one embodiment, a method includes the steps of receiving, from a client device, a first viewpoint from which to view a virtual object, the virtual object having a shape defined by multiple geometric primitives, identifying, relative to the first viewpoint, visible geometric primitives from multiple geometric primitives, allocating a region in a texture atlas for each of the visible geometric primitives, generating shading information for each of the visible geometric primitives, storing the shading information of each of the visible geometric primitives in a portion of the allocated region smaller than the allocated region to create a buffer around the portion of the allocated region where the shading information is stored, and sending, to the client device, the texture atlas and a list identifying the visible geometric primitives, the texture atlas being configured for rendering images of the visible geometric primitives from different viewpoints.
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