APPROACHES FOR SIMULATING THREE-DIMENSIONAL VIEWS
    21.
    发明公开
    APPROACHES FOR SIMULATING THREE-DIMENSIONAL VIEWS 审中-公开
    ANSÄTZEZUR SIMULATION VON DREIDIMENSIONALEN ANSICHTEN

    公开(公告)号:EP3036718A4

    公开(公告)日:2017-04-19

    申请号:EP14849249

    申请日:2014-09-24

    Abstract: Approaches enable display of image content (e.g., still or video content), providing an appearance or view based at least in part upon a current relative position and/or orientation of the viewer with respect to the device, and changes in that relative position and/or orientation. Image content is rendered consistent with a viewing angle for the current relative position of the viewer. As that viewing angle changes, the content can be re-rendered or otherwise updated to display the image content from a perspective that reflects the change in viewing angle. Different adjustments can be applied to portions of the content based upon the change in viewing angle. These adjustments can include changes due to parallax or occlusion, which when added to the rendered content enhance the viewer experience and increase realism for content rendered on a two- or three-dimensional display screen.

    Abstract translation: 方法能够显示图像内容(例如,静止或视频内容),至少部分地基于观看者相对于设备的当前相对位置和/或取向提供外观或视图,并且改变相对位置和 /或方位。 图像内容与观看者的当前相对位置的视角一致。 当视角改变时,内容可以被重新呈现或以其他方式更新,以从反映视角变化的角度显示图像内容。 基于视角的变化,可以对内容的部分进行不同的调整。 这些调整可以包括由于视差或遮挡引起的变化,当被添加到呈现的内容时,增强观看者体验并增加在二维或三维显示屏幕上呈现的内容的现实性。

    STEREOSCOPIC IMAGE OUTPUT SYSTEM
    22.
    发明公开
    STEREOSCOPIC IMAGE OUTPUT SYSTEM 审中-公开
    立体图像输出系统

    公开(公告)号:EP2959686A4

    公开(公告)日:2016-10-05

    申请号:EP14754311

    申请日:2014-02-18

    Abstract: A stereoscopic image output system includes a stereoscopic vision output unit, an image database storage unit, and an output control unit. The stereoscopic vision is realized by outputting, from the stereoscopic vision output unit, a left-eye image and a right-eye image with parallax such that the left and right-eye images are visually recognized by the left and right eyes, respectively. Left-eye parallel projection data and right-eye parallel projection data are generated by parallel projection of a three-dimensional model using respective projection angles set for the left eye and right eye so as to produce the parallax therebetween, and stored in the database storage unit as two-dimensional drawing data. The output control unit controls an output range of the left and right-eye images. If the output range for the stereoscopic image changes, moving directions of the left-eye image and the right-eye image are individually determined by the output control unit.

    POINT REPOSITION DEPTH MAPPING
    25.
    发明公开
    POINT REPOSITION DEPTH MAPPING 有权
    TIEFENKARTIERUNG VON PUNKTNEUPOSITIONIRENENEN

    公开(公告)号:EP2409279A4

    公开(公告)日:2012-08-08

    申请号:EP10756671

    申请日:2010-03-22

    Applicant: REALD INC

    Abstract: A method and apparatus for providing optimal correction to depth mapping between captured and displayed stereoscopic content. The solution is derived in a continuous form that can be implemented through CGI scaling techniques compatible with image rendering techniques. Similar correction can be implemented with variable depth-dependent camera separation and disparity re-mapping. The latter is applicable to correcting existing stereoscopic content.

    Abstract translation: 一种方法和装置,用于为捕捉和显示的立体内容之间的深度映射提供最佳校正。 该解决方案以连续形式派生,可以通过与图像渲染技术兼容的CGI缩放技术实现。 可以使用可变深度相关分离和差异重新映射来实现类似的校正。 后者适用于纠正现有的立体内容。

    METHOD AND APPARATUS FOR AUTOMATED DYNAMICS OF THREE-DIMENSIONAL GRAPHICS SCENES FOR ENHANCED 3D VISUALIZATION
    26.
    发明公开
    METHOD AND APPARATUS FOR AUTOMATED DYNAMICS OF THREE-DIMENSIONAL GRAPHICS SCENES FOR ENHANCED 3D VISUALIZATION 有权
    方法和设备,用于改进的3-D可视化三维图形场景自动动画

    公开(公告)号:EP1055179A4

    公开(公告)日:2002-05-08

    申请号:EP98964908

    申请日:1998-12-22

    Applicant: INTEL CORP

    Abstract: A method and apparatus for automated dynamics of three-dimensional graphics scenes (200) for enhanced 3D visualization by a user. In accordance with one embodiment, a virtual camera (310), which creates the 3D graphics scene (200) by capturing a viewing perspective (340) of a 3D space, is moved a small distance along the surface of a plane between first and second viewing positions of the 3D space. Subsequently, the camera (310) "shakes" by repetitively shifting between the first and second viewing positions, thereby improving a user's depth perception of objects present within the 3D space. In an alternative embodiment, the movement of the virtual camera (310) between the first and second viewing positions is animated, thereby creating a series of additional viewing positions between the first and second viewing positions. The "shaking" of the 3D scene (200) is subtle and does not interfere with the user's understanding of the scene. It can occur automatically or, alternatively, designated to start or stop at the user's discretion.

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