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公开(公告)号:EP1600198A1
公开(公告)日:2005-11-30
申请号:EP05011411.5
申请日:2005-05-25
发明人: Hattori, Ryuichi , Kodera, Osamu , Yokota, Katsumi
IPC分类号: A63F13/00
CPC分类号: A63F13/80 , A63F13/10 , A63F13/42 , A63F13/537 , A63F13/54 , A63F13/55 , A63F2300/303 , A63F2300/305 , A63F2300/64 , A63F2300/8094
摘要: A computer game which makes the player operate a falling object that falls in a predetermined display area, and clears the falling object and falling stop objects by combining the falling object and falling stop objects under a predetermined condition. If falling stop objects including blocks that stop falling include a group of blocks which meet a predetermined clear condition, the group of blocks are registered as blocks to be cleared, and the control waits for a clear waiting state. Even in this waiting state, the next falling object begins to fall. After that, when a sequence bar (701) which moves vertically or horizontally in synchronism with a music output along with the progress of the game has passed the blocks to be cleared, these blocks are cleared.
摘要翻译: 使玩家操作落在预定显示区域中的落下物体的计算机游戏,并且通过在预定条件下组合落下的物体和落下的停止物体来清除坠落的物体和落下的停止物体。 如果包括停止下降的块的下降停止对象包括满足预定清除条件的一组块,则将该组块注册为要清除的块,并且该控制等待清除等待状态。 即使在这种等待状态下,下一个坠落物体也开始下降。 此后,随着游戏进行与音乐输出同步地垂直或水平移动的序列(701)已经通过要清除的块,这些块被清除。