Compressed 3D graphics rendering exploiting psychovisual properties
    1.
    发明公开
    Compressed 3D graphics rendering exploiting psychovisual properties 审中-公开
    压缩的3D图形渲染利用心理视觉属性

    公开(公告)号:EP2854101A3

    公开(公告)日:2015-10-07

    申请号:EP14186500.6

    申请日:2014-09-26

    申请人: Intel Corporation

    IPC分类号: G06T3/40

    摘要: Techniques are disclosed for providing compressed three-dimensional (3D) graphics rendering exploiting psychovisual properties of the human eye. In some embodiments, the techniques can be used to render one red-green-blue (RGB) channel per pixel location. In some example such cases, green pixels are rendered at one-half resolution, whereas red and blue pixels are rendered at one-quarter resolution. In some other embodiments, multiple RGB channels can be rendered at a given pixel location. In some example such cases, green pixels are rendered at full (e.g., actual) resolution, whereas red and blue pixels are rendered at one-quarter resolution. Missing RGB channel components can be interpolated using statistical and/or frequency domain properties of color spectra, in accordance with some embodiments. The techniques can be used, for example, to improve the power efficiency and/or rendered graphics quality of a graphics processing unit (GPU) or other rendering engine, in accordance with some embodiments.

    摘要翻译: 公开了用于提供利用人眼的心理视觉特性的压缩三维(3D)图形呈现的技术。 在一些实施例中,可以使用这些技术来渲染每个像素位置的一个红 - 绿 - 蓝(RGB)通道。 在一些这样的情况下,绿色像素以二分之一分辨率呈现,而红色和蓝色像素以四分之一分辨率呈现。 在一些其他实施例中,可以在给定像素位置呈现多个RGB通道。 在一些这样的情况下,绿色像素以完整(例如实际)分辨率呈现,而红色和蓝色像素以四分之一分辨率呈现。 根据一些实施例,可以使用色谱的统计和/或频域属性对缺失的RGB通道分量进行插值。 根据一些实施例,这些技术可以用于例如提高图形处理单元(GPU)或其他渲染引擎的功率效率和/或渲染的图形质量。

    Compressed 3D graphics rendering exploiting psychovisual properties
    2.
    发明公开
    Compressed 3D graphics rendering exploiting psychovisual properties 审中-公开
    Komprimierte 3D-Grafikdarstellung unter Ausnutzung psychovisueller Eigenschaften

    公开(公告)号:EP2854101A2

    公开(公告)日:2015-04-01

    申请号:EP14186500.6

    申请日:2014-09-26

    申请人: Intel Corporation

    IPC分类号: G06T3/40

    摘要: Techniques are disclosed for providing compressed three-dimensional (3D) graphics rendering exploiting psychovisual properties of the human eye. In some embodiments, the techniques can be used to render one red-green-blue (RGB) channel per pixel location. In some example such cases, green pixels are rendered at one-half resolution, whereas red and blue pixels are rendered at one-quarter resolution. In some other embodiments, multiple RGB channels can be rendered at a given pixel location. In some example such cases, green pixels are rendered at full (e.g., actual) resolution, whereas red and blue pixels are rendered at one-quarter resolution. Missing RGB channel components can be interpolated using statistical and/or frequency domain properties of color spectra, in accordance with some embodiments. The techniques can be used, for example, to improve the power efficiency and/or rendered graphics quality of a graphics processing unit (GPU) or other rendering engine, in accordance with some embodiments.

    摘要翻译: 公开了用于提供利用人眼的心理视觉特性的压缩三维(3D)图形渲染的技术。 在一些实施例中,该技术可用于在每个像素位置渲染一个红 - 绿 - 蓝(RGB)通道。 在一些示例中,这种情况下,绿色像素呈现为一半分辨率,而红色和蓝色像素以四分之一分辨率渲染。 在一些其他实施例中,可以在给定像素位置处呈现多个RGB通道。 在一些示例中,这种情况下,绿色像素以完全(例如,实际)分辨率呈现,而红色和蓝色像素以四分之一分辨率渲染。 根据一些实施例,可以使用色谱的统计和/或频域属性来内插缺少的RGB通道分量。 根据一些实施例,可以使用这些技术来例如改进图形处理单元(GPU)或其他渲染引擎的功率效率和/或渲染图形质量。