Game apparatus and control method
    2.
    发明公开
    Game apparatus and control method 审中-公开
    游戏设备和控制方法

    公开(公告)号:EP1808205A2

    公开(公告)日:2007-07-18

    申请号:EP07250022.6

    申请日:2007-01-04

    IPC分类号: A63F13/08 A63F13/10

    摘要: A game player is subjected to audiovisual synergetic effects so as to increase the sense of realism by ensuring that a condition displayed in images and a condition outputted for audio match in game apparatus configured so that the positions of a seat and audio output means with respect to screens installed within an enclosure change in a relative manner.
    Game apparatus comprises means for controlling development of a game based on a game program, a number of display means for displaying game images generated in accompaniment with development of the game, a seat for game players to sit on, a number of audio output means, a rotating table the seat and audio output means are mounted on, means for calculating rotation angle of the rotating table as the game develops and rotating the rotating table based on this rotation angle, and means for changing conditions of audio output outputted from the audio output sections and controlling assigned position of a sound field of stereophonic sound based on rotating table rotation angle information.

    摘要翻译: 通过确保在图像中显示的条件和为了音频匹配而输出的条件,游戏玩家受到视听协同效应以增加真实感,所述游戏装置被配置为使得座位和音频输出装置相对于 安装在机箱内的屏幕以相对的方式改变。 游戏设备包括用于基于游戏程序控制游戏的开发的装置,用于显示伴随着游戏的发展而产生的游戏图像的显示装置的数量,供游戏玩家坐下的座位,多个音频输出装置, 座位和音频输出装置安装在旋转台上;用于计算随着游戏的发展旋转台旋转角度并根据该旋转角度旋转旋转台的装置;以及用于改变从音频输出输出的音频输出条件的装置 基于旋转台旋转角度信息控制立体声声场的指定位置。