摘要:
[Problem] The present invention intends to provide a scrolling screen apparatus, a method for scrolling screen, and a game apparatus, which prevent from scrolling display screen by user's misoperation and scroll display screen with intuitive operation. [Method of solution] A control device 5 of the present invention scrolls the display screen by the amount of displacement corresponding to the displacement vector of each input coordinate, in a displacement scroll mode between the input of the touch coordinates and the input of the release coordinates to the coordinate input device 3 and, meanwhile the control device 5 scrolls the display screen by the amount of displacement corresponding to the scroll distance which is the sum total of the distances between the touch coordinates, each sampling coordinate and release coordinates read from the coordinate storage device 4, in an inertia scroll mode after the input of release coordinates. For example, the present invention scrolls the display screen by the amount of displacement corresponding to the sliding distance of the user's finger on the display.
摘要:
A task of an embodiment of the present invention is to provide a technique of preventing a user's error operation by effectively distinguishing an inputting operation of specifying an area on a display screen from a touching or click inputting operation of specifying one point and an operation of sliding an input of one point while continuing inputting the point. Basically, the present invention determines a coordinate of a first intermediate point (M1) calculated from coordinates of first two points based on the coordinates of the first two points (P1 and P2) simultaneously inputted to a coordinate input unit, and determines a coordinate of a second intermediate point (M2) calculated from coordinates of last two points based on the coordinates of the last two points (P3 and P4) detected immediately before the coordinates of the two points stop being simultaneously inputted. Further, the present invention defines an area (R) on a display screen of a display unit based on the coordinate of the first intermediate point (M1) and the coordinate of the second intermediate point (M2).
摘要:
The present invention is to provide a game apparatus with good operability which includes a card reader and a touch panel display and enables a player to operate a card even without looking the card reader with eyes and to perform an input operation while looking the touch panel display. The present invention includes a touch panel display (10), and a card reader (20) including a panel (21) on which a card used in a game is set. The present invention further includes a display support section (30) which supports the touch panel display (10), and a panel support section (40) which supports the panel (21) of the card reader (20). Furthermore, the present invention is characterized in that the display support section (30) supports the touch panel display (10) such that at least a portion of the touch panel display (10) is located above at least a portion of the panel (21) in a vertical direction.
摘要:
The present invention is to provide a game apparatus with good operability which includes a card reader and a touch panel display and enables a player to operate a card even without looking the card reader with eyes and to perform an input operation while looking the touch panel display. The present invention includes a touch panel display (10), and a card reader (20) including a panel (21) on which a card used in a game is set. The present invention further includes a display support section (30) which supports the touch panel display (10), and a panel support section (40) which supports the panel (21) of the card reader (20). Furthermore, the present invention is characterized in that the display support section (30) supports the touch panel display (10) such that at least a portion of the touch panel display (10) is located above at least a portion of the panel (21) in a vertical direction.
摘要:
A task of an embodiment of the present invention is to provide a technique of preventing a user's error operation by effectively distinguishing an inputting operation of specifying an area on a display screen from a touching or click inputting operation of specifying one point and an operation of sliding an input of one point while continuing inputting the point. Basically, the present invention determines a coordinate of a first intermediate point (M1) calculated from coordinates of first two points based on the coordinates of the first two points (P1 and P2) simultaneously inputted to a coordinate input unit, and determines a coordinate of a second intermediate point (M2) calculated from coordinates of last two points based on the coordinates of the last two points (P3 and P4) detected immediately before the coordinates of the two points stop being simultaneously inputted. Further, the present invention defines an area (R) on a display screen of a display unit based on the coordinate of the first intermediate point (M1) and the coordinate of the second intermediate point (M2).
摘要:
[Problem] The present invention intends to provide a scrolling screen apparatus, a method for scrolling screen, and a game apparatus, which prevent from scrolling display screen by user's misoperation and scroll display screen with intuitive operation. [Method of solution] A control device 5 of the present invention scrolls the display screen by the amount of displacement corresponding to the displacement vector of each input coordinate, in a displacement scroll mode between the input of the touch coordinates and the input of the release coordinates to the coordinate input device 3 and, meanwhile the control device 5 scrolls the display screen by the amount of displacement corresponding to the scroll distance which is the sum total of the distances between the touch coordinates, each sampling coordinate and release coordinates read from the coordinate storage device 4, in an inertia scroll mode after the input of release coordinates. For example, the present invention scrolls the display screen by the amount of displacement corresponding to the sliding distance of the user's finger on the display.