Background-sound switching apparatus, background-sound switching method, readable recording medium with recording background-sound switching program, and video game apparatus
    2.
    发明公开
    Background-sound switching apparatus, background-sound switching method, readable recording medium with recording background-sound switching program, and video game apparatus 有权
    用于背景声音切换为背景声可读记录介质的方法与用于切换背景声音,程序和视频游戏装置切换装置

    公开(公告)号:EP0992928A2

    公开(公告)日:2000-04-12

    申请号:EP99119197.4

    申请日:1999-10-07

    IPC分类号: G06F19/00 A63F9/24

    摘要: A background-sound switching apparatus, a background-sound switching method, a readable recording medium (5) containing a background-sound switching program (5), and a video game apparatus (1) allow suitable switching of background-music data. A partitioning code (53) represents the end position of a phrase of background sounds outputted through a speaker (4). Switching instruction means (72) outputs a switching-instruction signal which causes switching from the background-sound data (52) being outputted to a D/A converter (18) to other background-sound data. Following output of the switching-instruction signal, data-number control means (82) allows a RAM (8) to store a data number (54) which defines the next background-sound data (52) to be outputted to the D/A converter (18). Code-detecting means (83) detects the partitioning code (53) of the background-sound data (52) being outputted. At each time the partitioning code (53) is detected, switching control means (84) determines whether or not the data number (54) is stored in the RAM (8); and if the data number (54) is stored in the RAM (8), the background-sound data (52) being outputted is switched to the other background-sound data (52) defined by the data number (54).

    摘要翻译: 甲背景声开关装置,背景音切换的方法,(5)含有背景声音切换程序的可读记录介质(5),和一个视频游戏装置(1)允许的背景音乐数据合适的开关。 甲分割码(53)darstellt背景的短语的结束位置的声音通过扬声器(4)的输出。 切换指示装置(72)输出一切换指示信号引起从背景声音数据(52)被切换的输出到一个D / A转换器(18)到其它背景声音数据。 继切换指示信号的输出,数据数的控制装置(82)允许的RAM(8),用于存储定义了下一个背景声音数据的数据编号(54)(52)是输出到D / A 转换器(18)。 码检测装置(83)检测的背景声音数据的分割码(53)(52)是所述输出。 在每个时间分割码(53)被检测到,开关控制装置(84)确定是否将数据号(54)被存储在RAM(8); 如果数据数(54)被存储在RAM(8)中,背景声音数据(52)的输出被切换到其他背景声音数据(52)由数据数(54)中所定义。

    Background-sound switching apparatus, background-sound switching method, readable recording medium with recording background-sound switching program, and video game apparatus
    3.
    发明公开
    Background-sound switching apparatus, background-sound switching method, readable recording medium with recording background-sound switching program, and video game apparatus 有权
    用于背景声音切换为背景声可读记录介质的方法与用于切换背景声音,程序和视频游戏装置切换装置

    公开(公告)号:EP0992928A3

    公开(公告)日:2003-11-19

    申请号:EP99119197.4

    申请日:1999-10-07

    IPC分类号: G06F19/00 A63F9/24

    摘要: A background-sound switching apparatus, a background-sound switching method, a readable recording medium (5) containing a background-sound switching program (5), and a video game apparatus (1) allow suitable switching of background-music data. A partitioning code (53) represents the end position of a phrase of background sounds outputted through a speaker (4). Switching instruction means (72) outputs a switching-instruction signal which causes switching from the background-sound data (52) being outputted to a D/A converter (18) to other background-sound data. Following output of the switching-instruction signal, data-number control means (82) allows a RAM (8) to store a data number (54) which defines the next background-sound data (52) to be outputted to the D/A converter (18). Code-detecting means (83) detects the partitioning code (53) of the background-sound data (52) being outputted. At each time the partitioning code (53) is detected, switching control means (84) determines whether or not the data number (54) is stored in the RAM (8); and if the data number (54) is stored in the RAM (8), the background-sound data (52) being outputted is switched to the other background-sound data (52) defined by the data number (54).

    Background-sound control apparatus, background-sound control method, readable recording medium with recording background-sound control program, and video game apparatus
    6.
    发明公开
    Background-sound control apparatus, background-sound control method, readable recording medium with recording background-sound control program, and video game apparatus 有权
    Steurungsvorrichtung用于背景声音可读记录介质的背景声控制方法,其包括用于背景声音的控制程序,和视频游戏装置

    公开(公告)号:EP0992929A2

    公开(公告)日:2000-04-12

    申请号:EP99119198.2

    申请日:1999-10-07

    IPC分类号: G06F19/00 A63F9/24

    摘要: A background-sound control apparatus, a background-sound control method, readable recording medium (5) containing a background-sound control program (5), and a video game apparatus improve effectiveness of background-sound data within the predetermined number of channels. When background sounds are produced through a speaker (4), sound-level control means in sound control means (81) controls output ratios for sound levels defined in background-sound data (52) on a channel basis and uses a sound-level control function (51) to perform crossfading sound-level control.

    摘要翻译: 甲背景声控制设备中,背景声控制方法,(5)含有背景声控制程序(5),和一个视频游戏装置读取的记录介质提高信道的预定数目内的背景声音数据的有效性。 当背景声音通过扬声器(4)产生,声级控制在声音控制装置的装置(81)控制输出比用于在信道的基础上背景声音数据(52)中定义的声级,并使用声音电平控制 函数(51),以执行淡入淡出的声音电平控制。

    Video game device, control method for processing of soliciting video characters to join simulated team, and readable recording medium recording control programs for processing of soliciting video characters to join simulated team
    7.
    发明公开
    Video game device, control method for processing of soliciting video characters to join simulated team, and readable recording medium recording control programs for processing of soliciting video characters to join simulated team 审中-公开
    是与用于请求视频Charaktern,模拟团队的一部分视频游戏装置的控制方法是用于控制程序以提示视频Charaktern,模拟团队的一部分可读记录介质

    公开(公告)号:EP1010447A1

    公开(公告)日:2000-06-21

    申请号:EP99124807.1

    申请日:1999-12-13

    IPC分类号: A63F13/10

    摘要: The present invention relates to a video game device 1, comprising: an image storing means 4 for storing a main character belonging to a game space prepared beforehand comprised having a plurality of places and to a sport team, and a plurality of other characters provided with different capabilities regarding said sport; a display means 3 for displaying stored contents; an operating member 2 for instructing the displayed main character to move to various places within said game space; a member registering means for capable of registering other characters as team members, only as many as comprise the team; and a soliciting processing means for at least registering other characters with said member registering means, only as many as comprise the team, by means of operating said operating member 2 to move said main character to certain places, moreover, the invention relates to a control method for processing of soliciting video characters to join simulated team, and readable recording.

    摘要翻译: 本发明涉及一种视频游戏装置1,包括:图像存储装置4,用于存储属于一个游戏空间的主字符预先准备由具有的地点和一个运动队多个,并且提供与其他字符的多元 关于不同的功能所述运动; 显示器3个装置,用于显示存储的内容; 在用于指示所显示的主字符移动到该游戏空间内的各个位置操作部件2; 成员登记装置,用于能够记录其它字符作为小组成员中,只有多达包括团队; 和用于至少设置其他字符与所述构件注册装置,仅多达包括队,由操作的装置,把所述操作部件2到主要字符移动所述某些地方一个拉客处理装置,更超过,本发明涉及到控制 方法拉客视频字符加入模拟团队,并读取记录的处理。

    A game machine having play-by-play announcement
    9.
    发明公开
    A game machine having play-by-play announcement 失效
    Spielmaschine mitspielsituationsabhängigenAnsagen

    公开(公告)号:EP0725354A1

    公开(公告)日:1996-08-07

    申请号:EP95101311.9

    申请日:1995-01-31

    申请人: Konami Co., Ltd.

    IPC分类号: G06F19/00

    摘要: A game machine having play-by-play announcement includes a monitor, a manipulator, a memory to store data for each of a plurality of vocal sound groups, each vocal sound group expressing a word in connection with the game; a controller operable to produce a new game scene on the monitor in accordance with a game program and an instructive signal generated by the manipulator, and designate data for a vocal sound group suitable to the produced new scene; and a sound generator to generate vocal sounds suitable for the new scene based on the designated data.

    摘要翻译: 具有逐个播放公告的游戏机包括监视器,操纵器,存储器,用于存储多个声乐组中的每一个的数据,每个声音组表示与游戏相关的单词; 控制器,其可操作以根据游戏程序和由操纵器产生的指导信号在监视器上产生新的游戏场景,并指定适合于所生产的新场景的声乐组的数据; 以及声音发生器,用于基于指定的数据产生适合于新场景的声音。