摘要:
A background-sound switching apparatus, a background-sound switching method, a readable recording medium (5) containing a background-sound switching program (5), and a video game apparatus (1) allow suitable switching of background-music data. A partitioning code (53) represents the end position of a phrase of background sounds outputted through a speaker (4). Switching instruction means (72) outputs a switching-instruction signal which causes switching from the background-sound data (52) being outputted to a D/A converter (18) to other background-sound data. Following output of the switching-instruction signal, data-number control means (82) allows a RAM (8) to store a data number (54) which defines the next background-sound data (52) to be outputted to the D/A converter (18). Code-detecting means (83) detects the partitioning code (53) of the background-sound data (52) being outputted. At each time the partitioning code (53) is detected, switching control means (84) determines whether or not the data number (54) is stored in the RAM (8); and if the data number (54) is stored in the RAM (8), the background-sound data (52) being outputted is switched to the other background-sound data (52) defined by the data number (54).
摘要:
A background-sound switching apparatus, a background-sound switching method, a readable recording medium (5) containing a background-sound switching program (5), and a video game apparatus (1) allow suitable switching of background-music data. A partitioning code (53) represents the end position of a phrase of background sounds outputted through a speaker (4). Switching instruction means (72) outputs a switching-instruction signal which causes switching from the background-sound data (52) being outputted to a D/A converter (18) to other background-sound data. Following output of the switching-instruction signal, data-number control means (82) allows a RAM (8) to store a data number (54) which defines the next background-sound data (52) to be outputted to the D/A converter (18). Code-detecting means (83) detects the partitioning code (53) of the background-sound data (52) being outputted. At each time the partitioning code (53) is detected, switching control means (84) determines whether or not the data number (54) is stored in the RAM (8); and if the data number (54) is stored in the RAM (8), the background-sound data (52) being outputted is switched to the other background-sound data (52) defined by the data number (54).
摘要:
A background-sound control apparatus, a background-sound control method, readable recording medium (5) containing a background-sound control program (5), and a video game apparatus improve effectiveness of background-sound data within the predetermined number of channels. When background sounds are produced through a speaker (4), sound-level control means in sound control means (81) controls output ratios for sound levels defined in background-sound data (52) on a channel basis and uses a sound-level control function (51) to perform crossfading sound-level control.
摘要:
A background-sound control apparatus, a background-sound control method, readable recording medium (5) containing a background-sound control program (5), and a video game apparatus improve effectiveness of background-sound data within the predetermined number of channels. When background sounds are produced through a speaker (4), sound-level control means in sound control means (81) controls output ratios for sound levels defined in background-sound data (52) on a channel basis and uses a sound-level control function (51) to perform crossfading sound-level control.
摘要:
The present invention relates to a video game device 1, comprising: an image storing means 4 for storing a main character belonging to a game space prepared beforehand comprised having a plurality of places and to a sport team, and a plurality of other characters provided with different capabilities regarding said sport; a display means 3 for displaying stored contents; an operating member 2 for instructing the displayed main character to move to various places within said game space; a member registering means for capable of registering other characters as team members, only as many as comprise the team; and a soliciting processing means for at least registering other characters with said member registering means, only as many as comprise the team, by means of operating said operating member 2 to move said main character to certain places, moreover, the invention relates to a control method for processing of soliciting video characters to join simulated team, and readable recording.
摘要:
A game machine having play-by-play announcement includes a monitor, a manipulator, a memory to store data for each of a plurality of vocal sound groups, each vocal sound group expressing a word in connection with the game; a controller operable to produce a new game scene on the monitor in accordance with a game program and an instructive signal generated by the manipulator, and designate data for a vocal sound group suitable to the produced new scene; and a sound generator to generate vocal sounds suitable for the new scene based on the designated data.