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公开(公告)号:EP3097460A1
公开(公告)日:2016-11-30
申请号:EP15702893.7
申请日:2015-01-16
发明人: SCOTT, Jason , TOMLIN, Arthur C. , THOMAS, Mike , KAPLAN, Matthew , BROWN, Cameron G. , PLUMB, Jonathan , FAJT, Nicholas Gervase , MCCULLOCH, Daniel J. , LEE, Jeremy
IPC分类号: G06F3/01 , G06F3/0484
CPC分类号: G06F3/013 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/012 , G06F3/017 , G06F3/0304 , G06F3/04842 , G06F3/04845 , G06T11/60 , G06T19/006
摘要: Methods for enabling hands-free selection of virtual objects are described. In some embodiments, a gaze swipe gesture may be used to select a virtual object. The gaze swipe gesture may involve an end user of a head-mounted display device (HMD) performing head movements that are tracked by the HMD to detect whether a virtual pointer controlled by the end user has swiped across two or more edges of the virtual object. In some cases, the gaze swipe gesture may comprise the end user using their head movements to move the virtual pointer through two edges of the virtual object while the end user gazes at the virtual object. In response to detecting the gaze swipe gesture, the HMD may determine a second virtual object to be displayed on the HMD based on a speed of the gaze swipe gesture and a size of the virtual object.
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公开(公告)号:EP2984634B1
公开(公告)日:2017-10-25
申请号:EP14724264.8
申请日:2014-04-09
发明人: POULOS, Adam G. , SCOTT, Jason , KAPLAN, Matthew , OBESO, Christopher , BROWN, Cameron G. , MCCULLOCH, Daniel J. , LEE, Abby , MOUNT, Brian J. , SUGDEN, Ben J.
IPC分类号: G06T19/00
CPC分类号: G06T19/006
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公开(公告)号:EP2984539A1
公开(公告)日:2016-02-17
申请号:EP14723628.5
申请日:2014-04-08
发明人: LATTA, Stephen G. , POULOS, Adam G. , BROWN, Cameron G. , MCCULLOCH, Daniel J. , KAPLAN, Matthew , NAVRATIL, Arnulfo Zepeda , PAULOVICH, Jon , TSUNODA, Kudo
CPC分类号: G06F3/017 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/016
摘要: Methods for providing real-time feedback to an end user of a mobile device as they are interacting with or manipulating one or more virtual objects within an augmented reality environment are described. The real-time feedback may comprise visual feedback, audio feedback, and/or haptic feedback. In some embodiments, a mobile device, such as a head-mounted display device (HMD), may determine an object classification associated with a virtual object within an augmented reality environment, detect an object manipulation gesture performed by an end user of the mobile device, detect an interaction with the virtual object based on the object manipulation gesture, determine a magnitude of a virtual force associated with the interaction, and provide real-time feedback to the end user of the mobile device based on the interaction, the magnitude of the virtual force applied to the virtual object, and the object classification associated with the virtual object.
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公开(公告)号:EP3097460B1
公开(公告)日:2019-01-09
申请号:EP15702893.7
申请日:2015-01-16
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公开(公告)号:EP2984634A1
公开(公告)日:2016-02-17
申请号:EP14724264.8
申请日:2014-04-09
发明人: POULOS, Adam G. , SCOTT, Jason , KAPLAN, Matthew , OBESO, Christopher , BROWN, Cameron G. , MCCULLOCH, Daniel J. , LEE, Abby , MOUNT, Brian J. , SUGDEN, Ben J.
IPC分类号: G06T19/00
CPC分类号: G06T19/006
摘要: Methods for positioning virtual objects within an augmented reality environment using snap grid spaces associated with real-world environments, real-world objects, and/or virtual objects within the augmented reality environment are described. A snap grid space may comprise a two-dimensional or three-dimensional virtual space within an augmented reality environment in which one or more virtual objects may be positioned. In some embodiments, a head-mounted display device (HMD) may identify one or more grid spaces within an augmented reality environment, detect a positioning of a virtual object within the augmented reality environment, determine a target grid space of the one or more grid spaces in which to position the virtual object, determine a position of the virtual object within the target grid space, and display the virtual object within the augmented reality environment based on the position of the virtual object within the target grid space.
摘要翻译: 描述了在增强现实环境中使用与真实环境相关联的捕捉网格空间,现实世界对象和/或增强现实环境中的虚拟对象来定位虚拟对象的方法。 快速网格空间可以包括在其中可以定位一个或多个虚拟对象的增强现实环境中的二维或三维虚拟空间。 在一些实施例中,头戴式显示设备(HMD)可以识别增强现实环境内的一个或多个网格空间,检测虚拟对象在增强现实环境中的定位,确定一个或多个网格的目标网格空间 用于定位虚拟对象的空间,确定虚拟对象在目标网格空间内的位置,并且基于虚拟对象在目标网格空间内的位置,在增强现实环境中显示虚拟对象。
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