WIRELESS DATA-ACKNOWLEDGEMENT COMMUNICATION USING FRAME AGGREGATION

    公开(公告)号:EP3360388A1

    公开(公告)日:2018-08-15

    申请号:EP16779268.8

    申请日:2016-09-27

    摘要: The disclosed subject matter includes techniques for wireless communication. In one example, a system includes a processor and a computer-readable memory storage device for storing executable instructions that can be executed by the processor to cause the processor to send a data frame to a client device. The processor can also receive a data-acknowledgment frame from the client device in response to the data frame within a predetermined time after sending the data frame. The processor can also aggregate a response data-acknowledgment frame in response to receiving the data-acknowledgment frame with at least one data frame to form an aggregated frame. The processor can also further send the aggregated frame to the client device and the at least one other client device within the predetermined time after receiving the data-acknowledgement frame.

    WIRELESS GAMING PROTOCOL
    8.
    发明公开
    WIRELESS GAMING PROTOCOL 有权
    。。。。。。。。。。。。

    公开(公告)号:EP3094149A1

    公开(公告)日:2016-11-16

    申请号:EP16172235.0

    申请日:2014-05-22

    IPC分类号: H04W72/12 H04W74/08

    摘要: Example apparatus and methods concern establishing, maintaining, managing, or terminating communications between an access point and a client in a wireless network used by a shared, wireless gaming system. An example apparatus may include a first logic configured to control timing for the protocol and a second logic configured to control message exchange for the protocol. Controlling timing and message exchange facilitates reducing contention in the wireless gaming environment. Contention may lead to latency. A user gaming experience may depend on reducing latency. Therefore, reducing latency may produce an improved gaming experience. Controlling timing and message exchange also facilitates reducing power consumption by clients (e.g., accessories, controllers), which in turn facilitates improving battery life for clients.

    摘要翻译: 示例性设备和方法涉及建立,维护,管理或终止由共享的无线游戏系统使用的无线网络中的接入点和客户端之间的通信。 示例性装置可以包括被配置为控制协议的定时的第一逻辑和被配置为控制协议的消息交换的第二逻辑。 控制定时和消息交换有助于减少无线游戏环境中的争用。 竞争可能会导致延迟。 用户游戏体验可能取决于减少延迟。 因此,减少延迟可能会产生改进的游戏体验。 控制定时和消息交换还有助于减少客户端(例如,附件,控制器)的功耗,这又有助于提高客户端的电池寿命。

    CALL HANDOFF INITIATION IN HYBRID NETWORKS
    9.
    发明公开
    CALL HANDOFF INITIATION IN HYBRID NETWORKS 有权
    RUFÜBERGABEEINWEIHUNG在HYBRIDNETZWERKEN

    公开(公告)号:EP3090594A1

    公开(公告)日:2016-11-09

    申请号:EP14821949.6

    申请日:2014-12-05

    IPC分类号: H04W36/14

    摘要: A continual learning process is applied to a class of risk estimate-based algorithms and associated risk thresholds used for deciding when to initiate a handoff between different types of network connections that are available to a mobile device having telephony functionality. The process is implemented as a virtuous loop providing ongoing tuning and adjustment to improve call handoff algorithms and risk thresholds so that handoffs can be performed with the goals of minimizing dropped calls and unacceptable degradation in call quality as well as avoiding premature handoffs. Device characteristics, environmental context, connection measurements, and outcomes of call handoff decisions are crowd-sourced from a population of mobile devices into a cloud-based handoff decision enabling service. The service evaluates potentially usable handoff decision algorithms and risk thresholds against archived crowd-sourced data to determine how they would have performed in real world situations and delivers improved algorithms and risk thresholds to the mobile devices.

    摘要翻译: 持续的学习过程被应用于一类基于风险估计的算法和相关联的风险阈值,用于决定何时发起对具有电话功能的移动设备可用的不同类型的网络连接之间的切换。 该过程被实现为良性环路,提供持续的调谐和调整以改善呼叫切换算法和风险阈值,使得可以以最小化呼叫质量和拒绝过早切换的不可接受的降级的目标来执行切换。 设备特性,环境背景,连接测量以及呼叫切换决策的结果都是从移动设备的群体中吸引到基于云的切换决策启用服务。 该服务针对归档的人群来源的数据评估潜在可用的切换决策算法和风险阈值,以确定它们将如何在现实情况下执行,并为移动设备提供改进的算法和风险阈值。

    ENERGY EFFICIENT DATA HANDLING FOR MOBILE DEVICES
    10.
    发明公开
    ENERGY EFFICIENT DATA HANDLING FOR MOBILE DEVICES 审中-公开
    移动设备的能效数据处理

    公开(公告)号:EP2984810A1

    公开(公告)日:2016-02-17

    申请号:EP13881886.9

    申请日:2013-04-12

    IPC分类号: H04L29/08 G06F1/32

    摘要: The techniques described herein reduce a rate at which a mobile device consumes energy when receiving, processing and storing data events (e.g., emails, instant messages, social networking messages and notifications, etc.). In various embodiments, the techniques may be implemented in accordance with a connected standby mode of operation for the mobile device. Therefore, the techniques may decouple data reception from data processing when exchanging data events in the connected standby mode. In various embodiments, the techniques may store persistent memory operations for multiple data events in a temporary cache and process the stored persistent memory operations as a batch (e.g., perform the persistent memory operations together). In various embodiments, the techniques may partition data storage space allocated for data communications applications on the mobile device.

    摘要翻译: 当接收,处理和存储数据事件(例如,电子邮件,即时消息,社交网络消息和通知等)时,本文描述的技术降低了移动设备消耗能量的速率。 在各种实施例中,可以根据用于移动设备的连接待机操作模式来实施这些技术。 因此,在连接待机模式下交换数据事件时,这些技术可能会将数据接收与数据处理分离。 在各种实施例中,这些技术可以将针对多个数据事件的持久性存储器操作存储在临时高速缓存中并且将所存储的持久性存储器操作作为批处理(例如,一起执行持久性存储器操作)。 在各种实施例中,这些技术可以划分分配给移动设备上的数据通信应用的数据存储空间。