摘要:
A system and method for object deletion in persistent memory using bitmap windows representing memory chunks. In accordance with an embodiment, the system can generally be used with computing environments (100) that use persistent memory, such as smart cards, Java Cards, and other resource-constrained environments. In accordance with an embodiment, the system comprises a processor or computational engine and a persistent memory for storage of software objects; and a data structure (142) which can include one or more memory bitmap windows (144), each of which represents a chunk (146,148,150) of addressable space in the persistent memory (140); wherein the system uses the one or more memory bitmap windows in deleting non-reachable objects from the persistent memory.