METHOD AND SYSTEM TO REDUCE LATENCY IN CLOUD GAMING

    公开(公告)号:EP4424393A1

    公开(公告)日:2024-09-04

    申请号:EP24159582.6

    申请日:2024-02-26

    摘要: The invention provides a computer-implemented method of reducing latency in a cloud gaming system, the cloud gaming system comprising a local user device and a connected remote server, the method comprising: receiving a user input at the user device, wherein the user input initiates a gameplay event, the gameplay event comprising a visual output and one or both of an audio output and a haptic output, each to be outputted locally at the local user device; processing graphical data remotely at a processing unit of the server to provide the visual output of the gameplay event; and processing one or both of audio data and haptic data locally at a processing unit of the user device to provide the one or both of the audio output and the haptic output of the gameplay event respectively.

    METHOD FOR GENERATING A PERSONALISED HRTF
    3.
    发明公开

    公开(公告)号:EP4325899A1

    公开(公告)日:2024-02-21

    申请号:EP23191527.3

    申请日:2023-08-15

    IPC分类号: H04S7/00 H04R29/00

    摘要: A system for generating a personalised Head-Related Transfer Function, HRTF, for a user, the system comprising: a sound source at a first position; a user device comprising: a left microphone arranged to be at a left ear of the user, when the user device is worn; a right microphone arranged to be at a right ear of the user, when the user device is worn; and a controller configured to: prompt the user to move to series of different second positions; control the sound source to emit a predetermined sound signal when the user is at each second position; obtain a detected sound signal from each of the left and right microphones when the user is at each second position; generate a personalised HRTF based on the predetermined sound signal and the detected sound signal for each microphone and each second position.