SYSTEM AND METHOD FOR DETERMINING CURVED PATH OF TRAVEL FOR A CHARACTER IN COVER MODE IN A GAME ENVIRONMENT
    3.
    发明公开
    SYSTEM AND METHOD FOR DETERMINING CURVED PATH OF TRAVEL FOR A CHARACTER IN COVER MODE IN A GAME ENVIRONMENT 审中-公开
    用于在游戏环境中确定封面模式中字符的行程曲线路径的系统和方法

    公开(公告)号:EP3254741A2

    公开(公告)日:2017-12-13

    申请号:EP17174412.1

    申请日:2017-06-05

    申请人: Square Enix, Ltd.

    IPC分类号: A63F13/56

    摘要: A computer system comprising a memory storing data and program instructions, the data representing a game environment including a character and a plurality of cover segments; a player interface; and a processor configured to execute the program instructions stored in the memory. Execution of the program instructions causes the computer to implement a method that comprises determining a selected subset of the cover segments; determining a curved path that passes through control points associated with the selected subset of the cover segments; and rendering images for display via the player interface, the images showing movement of the character along the curved path while the character is in cover mode.

    摘要翻译: 一种计算机系统,包括存储数据和程序指令的存储器,所述数据表示包括人物和多个封面部分的游戏环境; 玩家界面; 以及处理器,被配置为执行存储在存储器中的程序指令。 程序指令的执行使得计算机实现一种方法,该方法包括确定所选覆盖片段的子集; 确定经过与所选覆盖片段子集相关联的控制点的弯曲路径; 以及通过玩家界面呈现图像以供显示,当角色处于遮盖模式时,图像示出角色沿弯曲路径的移动。