摘要:
Method and sytems are provided for rendering and displaying in a real time 3-D computer graphic system a sequence of images of a subject using a plurality of time-sequenced textures such that at least a portion of the subject appears animated. The time-sequenced textures are derived from sources such as digitized frames or fields captured from a video recording of a live actor who may be engaged in a scripted performance, or a digitally-recorded cartoon animation sequence, and can be mapped in different ways to different types of surface geometries to achieve animation.
摘要:
Method and sytems are provided for rendering and displaying in a real time 3-D computer graphic system a sequence of images of a subject using a plurality of time-sequenced textures such that at least a portion of the subject appears animated. The time-sequenced textures are derived from sources such as digitized frames or fields captured from a video recording of a live actor who may be engaged in a scripted performance, or a digitally-recorded cartoon animation sequence, and can be mapped in different ways to different types of surface geometries to achieve animation.
摘要:
A method and apparatus for displaying an image that is subject to multiple distortions substantially without distortion is provided. The image is recorded from a first viewpoint and subject to a first distortion and played back from a second viewpoint and subject to a second distortion. The display surface may also be distorted (e.g., curved). By mapping back through the projector to the screen and through the camera (at the viewpoint), the image is transformed so that it can be viewed from the viewpoint with little or no distortion.