摘要:
A multiple hop communications method is among a plurality of moving vehicles. Each moving vehicles has a plurality of unidirectional radio. The method comprises receiving an incoming packet at one of the plurality of unidirectional radios, determining if there is an active link between each of the plurality of unidirectional radios and an unidirectional radio of a neighbor vehicle, relaying the incoming packet to the plurality of unidirectional radios having an active link and transmitting the incoming packet as an outgoing packet from at least one of the plurality of unidirectional radios. If more than one packet is received, the packets can be encoded using group coding before send the packets out as an outgoing packet.
摘要:
A method for transmitting data in vehicular network comprising determining a communication window between at least two nodes, grouping a plurality of fragments of content together into an aggregate fragment block, forwarding the aggregate fragment block to a target node and assembling the plurality of fragments into the content. The content is divided into the plurality of fragments. A fragment signature is generated for the fragments that contain fragment index information regarding each fragment. Each fragment is unambiguously identified by its signature. A number of fragments grouped into the aggregate fragment block is dependent on the communication window.
摘要:
A method, simulator and program for simulating vehicular movement based upon user input parameters related to simulation topology and simulation vehicles including, but not limited to linear vehicular density. The simulator generates the simulation topology having a simulation area using the user input parameters, places a plurality of simulation vehicles within the simulation area at an initial placement using at least two input parameters related to simulation vehicle and the generated simulation topology; and determines movement of the plurality of simulation vehicles starting with the initial placement using a plurality of movement models. Each of the plurality of simulation vehicles has mobility characteristics generated using the plurality of movement models. When vehicle moves outside the simulation area, the vehicle re-emerges at a location within the simulation area. The vehicle re-emerges with new movement characteristics.
摘要:
A method and system for determining a size of a local peer group (LPG) network in a dynamic roadway (mobile) environment is provided. In one embodiment, the method comprises measuring a roundtrip time between a first node and a second node, and utilizing the measured roundtrip time to select the size of the local peer group network from a lookup table. In another embodiment, the method comprises determining when the roundtrip time exceeds a time interval of the heartbeat signal, and when the roundtrip time exceeds the time interval of the heartbeat signal adjusting the size of the local peer group network.
摘要:
A method for high rate data delivery in a multi-hop vehicular network comprises at each source vehicle, initiating a packet having a flow tag, assigning an identifier of the content and the current location to the flow tag, and forwarding the packet; at each destination vehicle, setting a flow request and broadcasting at the current intersection; further on movement, setting the flow request at the new intersection, and at each intersection, selecting a header vehicle at the intersection, computing backlog and congestion indicators and listening for broadcasts with a matrix and the flow requests at the header vehicle, determining if the matrix is present, updating the matrix in accordance with the backlog and congestion indicators if the matrix is present, initializing the matrix and estimating the delay on the outgoing road segments if the matrix is not present, forwarding the packet flow, and broadcasting the matrix from the header vehicle.
摘要:
A plurality of servers (802, 204, 202, 203) for processing client (210) requests (220, 222, 810) forward the requests (220, 222, 810) among themselves to achieve a balanced load. When a server (802, 204, 202, 203) initially receives a client request (220, 222, 810), it randomly selects another of the plurality of servers (802, 204, 202, 203), referred to as a first-chance server, and forwards the request (220, 222, 810) to this server. Upon receiving the request, the first-chance server determines if it is overloaded and if not, process the request. However, if overloaded, the first-chance server compares its load to the load of one or more predetermined next-neighbor servers. If the next-neighbor server(s) are more loaded than the first-chance server, the first-chance server processes the request. Otherwise, the first-chance server forwards the request to the least loaded next-neighbor server. The next-neighbor receiving the request either processes it directly, or alternatively, based on its current load and that of its next-neighbor server(s), forwards the reques to another next-neighbor server for processing.
摘要:
A system and method for increasing transmission concurrency amongst communicating vehicles using UWB radio-based communication is presented. The method comprises dividing an area around a sending vehicle into transmission areas, and, for each transmission area, broadcasting a message from the sending vehicle, waiting for a time, and when a not clear to send response is not received, sending information to the transmission area, and the information being sent using a time-hopping sequence based on a location and seed in the message. The message can also have a frame length and a target region. The method can also comprise determining, when a no- send is received, whether the no-send was in response to the message from the sending vehicle, and when the no- send is not in response to the message from the sending vehicle, sending the information to the transmission area. The system and method can be used for active-safety vehicle communication.