Abstract:
Methods and computer-readable media for displaying two-dimensional objects on a display device are disclosed. Rendering requests are received from an application to render two-dimensionally modeled graphics to a display device. Primitive geometries of drawing calls of the rendering requests are tessellated into sequences of triangles. The vertices of the triangles are mapped to a vertex buffer along with an index to identify associated constant data. Batching operations store and communicate calls and mapped data to a graphics processing unit by way of a three-dimensional rendering application program interface. Constant data associated with the mapped data are indexed and appended together in a constant buffer, thereby allowing drawing calls to be coalesced. A staging buffer and a staging texture are provided for batching text anti-aliasing operations. Shader fragments are precompiled and organized by way of a predetermined lookup table.
Abstract:
Methods and systems are provided for managing, compiling, and displaying unpredictable digital content received from a plurality of sources, such as news information transmitted in RSS feeds. A layout may be selected from multiple display templates, each having slots for the segments of media that are received. Selection of the templates may be based on the properties of the segments. Further systems and methods are directed to displaying at least a portion of non-textual digital content, such as video and pictures, in a nested view designated for the non-textual graphical content. In one example, the portion of non-textual digital content presented in the nested view is determined by the properties of the non-textual digital content. In other instances, the quantity of the non-textual data may determine what portion is displayed in the nested view.
Abstract:
Methods and computer-readable media for displaying two-dimensional objects on a display device are disclosed. Rendering requests are received from an application to render two-dimensionally modeled graphics to a display device. Primitive geometries of drawing calls of the rendering requests are tessellated into sequences of triangles. The vertices of the triangles are mapped to a vertex buffer along with an index to identify associated constant data. Batching operations store and communicate calls and mapped data to a graphics processing unit by way of a three-dimensional rendering application program interface. Constant data associated with the mapped data are indexed and appended together in a constant buffer, thereby allowing drawing calls to be coalesced. A staging buffer and a staging texture are provided for batching text anti-aliasing operations. Shader fragments are precompiled and organized by way of a predetermined lookup table.
Abstract:
Methods and systems are provided for managing, compiling, and displaying unpredictable digital content received from a plurality of sources, such as news information transmitted in RSS feeds. A layout may be selected from multiple display templates, each having slots for the segments of media that are received. Selection of the templates may be based on the properties of the segments. Further systems and methods are directed to displaying at least a portion of non-textual digital content, such as video and pictures, in a nested view designated for the non-textual graphical content. In one example, the portion of non-textual digital content presented in the nested view is determined by the properties of the non-textual digital content. In other instances, the quantity of the non-textual data may determine what portion is displayed in the nested view.