Video game system for playing video game for removing displayed like
objects from game field when they are successive connected
    1.
    发明授权
    Video game system for playing video game for removing displayed like objects from game field when they are successive connected 失效
    用于播放视频游戏的视频游戏系统,用于在连续连接时从游戏场中移除显示的对象

    公开(公告)号:US6093104A

    公开(公告)日:2000-07-25

    申请号:US872557

    申请日:1997-06-10

    IPC分类号: A63F13/00 A63F9/22

    摘要: A video game is played on a video game system by moving objects successively introduced into a game field in one direction on a display screen, determining whether a leading object or a leading cluster of objects introduced into the game field reach a predetermined position in the display screen or a memory, and ending the video game if the leading object or the leading cluster of objects introduced into the game field reaches the predetermined position. It is determined whether objects of one type are successively connected in the game field or not. The objects of one type are removed from the game field if they are successively connected in the game field. An object present ahead of the removed objects in the direction is moved in a direction opposite to the direction. An object indicated by a cursor is exchanged for an object present in the game field.

    摘要翻译: 在视频游戏系统上通过在显示屏幕上将一个方向上连续引入游戏场的物体移动到视频游戏系统中,确定引入到游戏场中的一个或多个物体的领先物体是否到达显示器中的预定位置 屏幕或存储器,并且如果引入到游戏场中的对象或主要对象集群到达预定位置,则结束视频游戏。 确定在游戏场中是否连续地连接了一种类型的物体。 如果一个类型的对象在游戏场中连续连接,则从游戏场中移除。 在方向上移除的物体之前存在的物体沿与该方向相反的方向移动。 由游标指示的对象被交换为游戏场中存在的对象。

    Alarm detecting system for redundancy configuration circuit
    2.
    发明授权
    Alarm detecting system for redundancy configuration circuit 失效
    冗余配置电路报警检测系统

    公开(公告)号:US5552764A

    公开(公告)日:1996-09-03

    申请号:US8136

    申请日:1993-01-25

    CPC分类号: G05B9/03 G08B29/16

    摘要: In a receiving circuit which serves as a system in use, a gate circuit is enabled in response to a specifying signal. In a receiving circuit which serves as a backup system, a gate circuit is enabled in response to a specifying signal. When no signal is applied to an input terminal, alarm detection signals are outputted. However, a system-in-use/backup-system specifying circuit is first supplied with the alarm detection signal of the backup system. Thus, the system-in-use/backup-system specifying circuit determines or detects that the receiving circuit serving as the system in use is normal.

    摘要翻译: 在作为使用中的系统的接收电路中,响应于指定信号使能门电路。 在作为备用系统的接收电路中,响应于指定信号启用门电路。 当没有信号施加到输入端子时,输出报警检测信号。 然而,系统使用/备份系统指定电路首先被提供备用系统的报警检测信号。 因此,系统使用/备用系统指定电路确定或检测作为正在使用的系统的接收电路。

    GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    3.
    发明申请
    GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM 审中-公开
    游戏机,游戏机控制方法和信息存储介质

    公开(公告)号:US20090118011A1

    公开(公告)日:2009-05-07

    申请号:US12295223

    申请日:2006-12-18

    IPC分类号: A63F9/24 A63F13/00

    摘要: Provided is a game machine which can support a user to change a trajectory of a moving object to a desired trajectory in a game in which the moving object located in a game space moves along a trajectory determined according to content of an operation performed on a controller. A desired trajectory data acquiring section (70) acquires desired trajectory data indicating the desired trajectory inputted by handwriting by the user. A corresponding operation judging section (72) judges the content of the operation corresponding to the desired trajectory based on the desired trajectory data acquired by the desired trajectory data acquiring section (70). A corresponding operation guiding section (74) guides the user to the content of the operation judged by the corresponding operation judging section (72).

    摘要翻译: 提供一种游戏机,其可以支持用户将游戏中的移动物体沿着根据在控制器上执行的操作的内容确定的轨迹移动的游戏中将移动物体的轨迹改变为期望的轨迹 。 期望的轨迹数据获取部(70)获取表示由用户通过手写输入的期望轨迹的期望轨迹数据。 相应的运算判断部(72)根据由期望的轨迹数据取得部(70)取得的期望的轨迹数据,判断与期望的轨迹对应的动作的内容。 相应的操作引导部分(74)引导用户对由相应的操作判断部分(72)判断的操作的内容。