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1.
公开(公告)号:US20240364024A1
公开(公告)日:2024-10-31
申请号:US18765153
申请日:2024-07-05
申请人: NINTENDO CO., LTD.
发明人: Mitsuru KATAYAMA , Hiroyuki TAKEUCHI , Yuta FUJITA , Yoshitaka NAKANO , Keisuke SEKO , Tatsuya AJIMIZU
摘要: A system includes a portable electronic device including a display and an interface for output of an image to an external display separate from the display, a controller to receive a user operation, one or more processors, and one or more memories to store instructions that, when executed by the one or more processors, cause the one or more processors to perform generating an image in accordance with the user operation onto the controller and obtaining a direction in which the controller is present with respect to the portable electronic device. The generating the image includes generating the image based on the obtained direction when the image is outputted to the display and restricting generation of the image based on the obtained direction when the image is outputted to the external display.
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公开(公告)号:US12128321B2
公开(公告)日:2024-10-29
申请号:US17506086
申请日:2021-10-20
申请人: GREE, Inc.
发明人: Taku Watanabe , Norifumi Okumura , Takayuki Itoh , Kanji Uemura , Naoko Hanada
IPC分类号: A63F13/00 , A63F13/33 , A63F13/48 , A63F13/58 , A63F13/795 , A63F13/80 , A63F13/822 , A63F13/92
CPC分类号: A63F13/80 , A63F13/33 , A63F13/48 , A63F13/58 , A63F13/795 , A63F13/822 , A63F13/92
摘要: A program, a control method, and an information processing apparatus capable of improving excitement of a game. An information processing apparatus (including a server device and a terminal device) executing a process of a game including game content for performing a battle using a plurality of game media may store the plurality of game media selected by a user of the game in association with the user, display some game media among the plurality of game media in a field area and proceed with the game content, and perform a process for providing a cooperation effect including changing of a parameter of a first game medium included in some game media when the first game medium satisfies a predetermined condition and a second game medium in a predetermined relationship with the first game medium and not included in some game media is included in the plurality of game media.
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公开(公告)号:US12128320B2
公开(公告)日:2024-10-29
申请号:US17564891
申请日:2021-12-29
申请人: GREE, Inc.
发明人: Maya Sawamura , Takuya Kai , Kenji Iguchi , Yushi Takagi , Toshiharu Yabe
IPC分类号: A63F13/798 , A63F13/2145 , A63F13/537 , A63F13/92
CPC分类号: A63F13/798 , A63F13/2145 , A63F13/537 , A63F13/92
摘要: A ranking list display method in a game system, which can easily execute ranking confirmation of a user, who is a ranking confirmation target, such as the user himself/herself, a friend or a rival, is provided. The ranking list display method in a game system includes determining a position in a ranking list of a game of a user who is a ranking confirmation target in relation to a display range of the ranking list which is currently displayed on a terminal, and displaying a pointer, which corresponds to the determined position in the ranking list of the user who is the ranking confirmation target in relation to the display range of the ranking list which is currently displayed on the terminal, within the display range of the ranking list which is currently displayed on the terminal.
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公开(公告)号:US12121804B2
公开(公告)日:2024-10-22
申请号:US17740473
申请日:2022-05-10
发明人: Zhenchao Ru , Ying Sha , Jing Zhao
IPC分类号: A63F13/42 , A63F13/218 , A63F13/65 , A63F13/92
CPC分类号: A63F13/42 , A63F13/218 , A63F13/65 , A63F13/92 , A63F2300/1056 , A63F2300/1068 , A63F2300/8082
摘要: The present disclosure describes a method, device, and storage medium for controlling a virtual object. The method includes obtaining, by a device, a first virtual feature and a second virtual feature, a virtual object in a virtual scene comprising the first virtual feature and the second virtual feature. The device includes a memory storing instructions and a processor in communication with the memory. The method further includes obtaining, by the device, a first physical force matching the first virtual feature and a second physical force matching the second virtual feature; and controlling, by the device according to the first physical force, the first virtual feature to perform a first action, and controlling, according to the second physical force, the second virtual feature to perform a second action.
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公开(公告)号:US20240325936A1
公开(公告)日:2024-10-03
申请号:US18573855
申请日:2022-06-23
申请人: UPSWITCH, LLC
发明人: Dean Thomas Mercier , John Smith
摘要: A portable gaining monitor is configured for use with a portable video game unit that includes a base with a first screen, a processor, and a first controller detachably coupled to the base. The portable gaming monitor includes a housing and a gaming unit dock configured to receive the portable video game unit. The portable gaming monitor further includes a second screen positioned on the housing and being operably connected to the portable video game unit when the portable video game unit is received by the gaming unit dock. The portable gaming monitor also includes a first interface configured to detachably coupled the first controller to the housing. The first controller is in communication with the portable video game unit when the first controller is coupled to the first interface, and the portable video game unit when the portable video game unit is received by the gaming unit dock.
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6.
公开(公告)号:US20240325929A1
公开(公告)日:2024-10-03
申请号:US18617777
申请日:2024-03-27
申请人: Bagelcode, Inc.
发明人: Joo Hyun KIM , Jun Woo YUN , Won Ryeol KWAK
摘要: A method for predicting life time value (LTV) of a user playing a mobile F2P game and a computing system for performing the same are disclosed. According to an embodiment of the present disclosure, it is possible to accurately predict LTV of a user using various types of features, while addressing the curse of dimensionality problem that may occur when using a very large number of features.
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公开(公告)号:US12102905B2
公开(公告)日:2024-10-01
申请号:US17334173
申请日:2021-05-28
发明人: Takamasa Shiba , Hiroshi Kobayashi , Jun Waga , Yutaka Yoshida
IPC分类号: A63F13/216 , A63F13/65 , A63F13/795 , A63F13/798 , A63F13/822 , A63F13/92
CPC分类号: A63F13/216 , A63F13/65 , A63F13/795 , A63F13/798 , A63F13/822 , A63F13/92 , A63F2300/205 , A63F2300/638 , A63F2300/8082
摘要: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control progress of a video game using a virtual space corresponding to map information of a real space and positional information of a user terminal of a user is provided. The functions include: a registering function configured to register objects of a plurality of users; a generating function configured to generate a predetermined event on a basis of positional information of a user terminal of a first user; and a participating function configured to cause an object of a second user different from the first user, for whom the event is generated, among the objects registered by the registering function to participate in the event.
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8.
公开(公告)号:US20240307760A1
公开(公告)日:2024-09-19
申请号:US18242672
申请日:2023-09-06
申请人: Backbone Labs, Inc.
发明人: Timothy Aldridge , Shawn O'Connor , Joshua Donlan
IPC分类号: A63F13/22 , A63F13/42 , A63F13/533 , A63F13/77 , A63F13/92
CPC分类号: A63F13/22 , A63F13/42 , A63F13/533 , A63F13/77 , A63F13/92
摘要: Embodiments disclosed herein are directed to a controller with a user-input element, such as a software service button, that can be programmed to accept various sequenced hardware-initiated input events (e.g., double press) that allow for other actions to overlay on top of default actions of a software service button. This can be accomplished, by way of example, through a custom accessory communication protocol that can receive the input events in the platform operating service application, even when the app is in the background to enable the various overlay actions. Thus, the user can use the overlay actions even when the platform operating service application is not in the foreground.
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公开(公告)号:US12095833B2
公开(公告)日:2024-09-17
申请号:US18163195
申请日:2023-02-01
申请人: Magic Leap, Inc.
发明人: Samuel A. Miller
IPC分类号: G06F15/16 , A63F13/35 , A63F13/92 , G06F3/01 , G06F16/954 , G06T19/00 , H04L65/401 , H04L67/02 , H04L67/131 , H04L69/14
CPC分类号: H04L65/4015 , A63F13/35 , A63F13/92 , G06F3/013 , G06F3/016 , G06F3/017 , G06F16/954 , G06T19/006 , H04L67/02 , H04L67/131 , A63F2300/1093 , A63F2300/577 , A63F2300/695 , A63F2300/8082 , H04L69/14
摘要: One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.
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公开(公告)号:US12090401B2
公开(公告)日:2024-09-17
申请号:US17588156
申请日:2022-01-28
发明人: Zhihong Liu
IPC分类号: A63F13/533 , A63F13/537 , A63F13/837 , A63F13/92
CPC分类号: A63F13/533 , A63F13/537 , A63F13/837 , A63F13/92
摘要: A virtual object control method includes: displaying a mode selection interface of a shooting game; starting, in response to a selection instruction for a target game mode in the mode selection interface, a game battle of the target game mode, and displaying a battle interface of the game battle; controlling a first virtual object to operate in a virtual environment provided by the game battle; controlling, in response to a shooting instruction for a virtual firearm used by the first virtual object, the virtual firearm to fire a virtual bullet; and determining, when the virtual bullet hits a second virtual object in the game battle, that the second virtual object is switched from a alive state to a death state.
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