摘要:
A game system 100, which is an example of a matching system, includes a game server 500 and a plurality of game devices 300 that are connected to the game server 500 over a network. The game system 100 includes a related player presenting section 331 for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section 54 for identifying a matching room that is associated with the related player presented by the related player presenting section 331, and a matching processor 55 for performing matchmaking in the matching room identified by the matching room identification section 54.
摘要:
A game apparatus, when receiving an input of an input character by a user, obtains and displays option character strings corresponding to the input character. The option character strings displayed here are option character strings that are connectable to a word preceding the input character. Displayed as the option character strings in this manner are only character strings, each of which does not form an inappropriate expression when connected to the word preceding or following the input character. When the user has selected an option character string from these option character strings, the game apparatus determines the option character string to be a fixed character string, and displays and stores the fixed character string.
摘要:
A game system 100, which is an example of a matching system, includes a game server 500 and a plurality of game devices 300 that are connected to the game server 500 over a network. The game system 100 includes a related player presenting section 331 for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section 54 for identifying a matching room that is associated with the related player presented by the related player presenting section 331, and a matching processor 55 for performing matchmaking in the matching room identified by the matching room identification section 54.
摘要:
A game apparatus, when receiving an input of an input character by a user, obtains and displays option character strings corresponding to the input character. The option character strings displayed here are option character strings that are connectable to a word preceding the input character. Displayed as the option character strings in this manner are only character strings, each of which does not form an inappropriate expression when connected to the word preceding or following the input character. When the user has selected an option character string from these option character strings, the game apparatus determines the option character string to be a fixed character string, and displays and stores the fixed character string.
摘要:
Upon receiving an input of an input character a1 by a user, a game apparatus stores the received input character a1 as an unfixed character, and displays the stored unfixed character a1. The game apparatus obtains option character strings a2 corresponding to the input character a1 from an option character string database, and receives an operation which the user performs for selecting an option character string a2 from the obtained option character strings a2. Upon receiving the operation for selecting an option character string a2, the game apparatus determines the selected option character string a2 to be a fixed character string, and stores the determined fixed character string, and then outputs the stored fixed character string. Here, only when receiving the operation for selecting an option character string, the game apparatus determines a fixed character string.
摘要:
Upon receiving an input of an input character a1 by a user, a game apparatus stores the received input character a1 as an unfixed character, and displays the stored unfixed character a1. The game apparatus obtains option character strings a2 corresponding to the input character a1 from an option character string database, and receives an operation which the user performs for selecting an option character string a2 from the obtained option character strings a2. Upon receiving the operation for selecting an option character string a2, the game apparatus determines the selected option character string a2 to be a fixed character string, and stores the determined fixed character string, and then outputs the stored fixed character string. Here, only when receiving the operation for selecting an option character string, the game apparatus determines a fixed character string.