Techniques for facilitating inputs to input device
    2.
    发明授权
    Techniques for facilitating inputs to input device 有权
    促进输入设备输入的技术

    公开(公告)号:US08768950B2

    公开(公告)日:2014-07-01

    申请号:US12785802

    申请日:2010-05-24

    申请人: Keigo Nakano

    发明人: Keigo Nakano

    IPC分类号: G06F17/30

    摘要: A game apparatus, when receiving an input of an input character by a user, obtains and displays option character strings corresponding to the input character. The option character strings displayed here are option character strings that are connectable to a word preceding the input character. Displayed as the option character strings in this manner are only character strings, each of which does not form an inappropriate expression when connected to the word preceding or following the input character. When the user has selected an option character string from these option character strings, the game apparatus determines the option character string to be a fixed character string, and displays and stores the fixed character string.

    摘要翻译: 游戏装置在接收到用户的输入字符的输入时,取得并显示与输入字符对应的选项字符串。 此处显示的选项字符串是可连接到输入字符之前的字的选项字符串。 以这种方式显示为选项字符串只是字符串,当连接到输入字符之前或之后的单词时,每个字符串不会形成不适当的表达式。 当用户从这些选项字符串中选择了选项字符串时,游戏装置将选项字符串确定为固定字符串,并显示并存储固定字符串。

    MATCHING SYSTEM, INFORMATION PROCESSING APPARATUS, SERVER, MATCHING METHOD, AND STORAGE MEDIUM STORING MATCHING PROGRAM
    3.
    发明申请
    MATCHING SYSTEM, INFORMATION PROCESSING APPARATUS, SERVER, MATCHING METHOD, AND STORAGE MEDIUM STORING MATCHING PROGRAM 审中-公开
    匹配系统,信息处理设备,服务器,匹配方法和存储介质存储匹配程序

    公开(公告)号:US20130102392A1

    公开(公告)日:2013-04-25

    申请号:US13551138

    申请日:2012-07-17

    IPC分类号: G06F15/16 G06F17/00

    摘要: A game system 100, which is an example of a matching system, includes a game server 500 and a plurality of game devices 300 that are connected to the game server 500 over a network. The game system 100 includes a related player presenting section 331 for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section 54 for identifying a matching room that is associated with the related player presented by the related player presenting section 331, and a matching processor 55 for performing matchmaking in the matching room identified by the matching room identification section 54.

    摘要翻译: 作为匹配系统的示例的游戏系统100包括通过网络连接到游戏服务器500的游戏服务器500和多个游戏装置300。 游戏系统100包括:相关的玩家呈现部分331,用于向正在尝试加入游戏的参与玩家以及在匹配范围的匹配房间中进行匹配的参与者相关的参与者参与 播放器,用于识别由相关玩家呈现部分331呈现的相关玩家相关联的匹配房间的匹配房间识别部分54以及用于在由匹配房间识别部分54识别的匹配室中执行配对的匹配处理器55。

    COMPUTER READABLE STORAGE MEDIUM HAVING INPUT PROGRAM STORED THEREIN, SYSTEM, AND INPUT METHOD
    4.
    发明申请
    COMPUTER READABLE STORAGE MEDIUM HAVING INPUT PROGRAM STORED THEREIN, SYSTEM, AND INPUT METHOD 有权
    具有输入程序的计算机可读存储介质,系统和输入方法

    公开(公告)号:US20110239112A1

    公开(公告)日:2011-09-29

    申请号:US12785802

    申请日:2010-05-24

    申请人: Keigo NAKANO

    发明人: Keigo NAKANO

    IPC分类号: G06F17/21

    摘要: A game apparatus, when receiving an input of an input character by a user, obtains and displays option character strings corresponding to the input character. The option character strings displayed here are option character strings that are connectable to a word preceding the input character. Displayed as the option character strings in this manner are only character strings, each of which does not form an inappropriate expression when connected to the word preceding or following the input character. When the user has selected an option character string from these option character strings, the game apparatus determines the option character string to be a fixed character string, and displays and stores the fixed character string.

    摘要翻译: 游戏装置在接收到用户的输入字符的输入时,取得并显示与输入字符对应的选项字符串。 此处显示的选项字符串是可连接到输入字符之前的字的选项字符串。 以这种方式显示为选项字符串只是字符串,当连接到输入字符之前或之后的单词时,每个字符串不会形成不适当的表达式。 当用户从这些选项字符串中选择了选项字符串时,游戏装置将选项字符串确定为固定字符串,并显示并存储固定字符串。

    COMPUTER READABLE STORAGE MEDIUM HAVING INPUT PROGRAM STORED THEREIN, SYSTEM, AND INPUT METHOD
    5.
    发明申请
    COMPUTER READABLE STORAGE MEDIUM HAVING INPUT PROGRAM STORED THEREIN, SYSTEM, AND INPUT METHOD 有权
    具有输入程序的计算机可读存储介质,系统和输入方法

    公开(公告)号:US20110231427A1

    公开(公告)日:2011-09-22

    申请号:US12785834

    申请日:2010-05-24

    申请人: Keigo Nakano

    发明人: Keigo Nakano

    IPC分类号: G06F17/30

    摘要: Upon receiving an input of an input character a1 by a user, a game apparatus stores the received input character a1 as an unfixed character, and displays the stored unfixed character a1. The game apparatus obtains option character strings a2 corresponding to the input character a1 from an option character string database, and receives an operation which the user performs for selecting an option character string a2 from the obtained option character strings a2. Upon receiving the operation for selecting an option character string a2, the game apparatus determines the selected option character string a2 to be a fixed character string, and stores the determined fixed character string, and then outputs the stored fixed character string. Here, only when receiving the operation for selecting an option character string, the game apparatus determines a fixed character string.

    摘要翻译: 在由用户接收到输入字符a1的输入时,游戏装置将接收到的输入字符a1存储为未固定字符,并显示所存储的未固定字符a1。 游戏装置从选择字符串数据库中获取与输入字符a1对应的选项字符串a2,并从所获取的选择字符串a2中接收用户对选择字符串a2进行选择的操作。 在接收到用于选择选项字符串a2的操作时,游戏装置将所选择的选项字符串a2确定为固定字符串,并存储确定的固定字符串,然后输出所存储的固定字符串。 这里,只有当接收到用于选择选项字符串的操作时,游戏装置确定固定的字符串。

    Computer readable storage medium having input program stored therein, system, and input method
    6.
    发明授权
    Computer readable storage medium having input program stored therein, system, and input method 有权
    具有存储在其中的输入程序的计算机可读存储介质,系统和输入方法

    公开(公告)号:US09489374B2

    公开(公告)日:2016-11-08

    申请号:US12785834

    申请日:2010-05-24

    申请人: Keigo Nakano

    发明人: Keigo Nakano

    IPC分类号: G06F17/30 G06F17/27 G06F3/023

    摘要: Upon receiving an input of an input character a1 by a user, a game apparatus stores the received input character a1 as an unfixed character, and displays the stored unfixed character a1. The game apparatus obtains option character strings a2 corresponding to the input character a1 from an option character string database, and receives an operation which the user performs for selecting an option character string a2 from the obtained option character strings a2. Upon receiving the operation for selecting an option character string a2, the game apparatus determines the selected option character string a2 to be a fixed character string, and stores the determined fixed character string, and then outputs the stored fixed character string. Here, only when receiving the operation for selecting an option character string, the game apparatus determines a fixed character string.

    摘要翻译: 在由用户接收到输入字符a1的输入时,游戏装置将接收到的输入字符a1存储为未固定字符,并显示所存储的未固定字符a1。 游戏装置从选择字符串数据库中获取与输入字符a1对应的选项字符串a2,并从所获取的选择字符串a2中接收用户对选择字符串a2进行选择的操作。 在接收到用于选择选项字符串a2的操作时,游戏装置将所选择的选项字符串a2确定为固定字符串,并存储确定的固定字符串,然后输出所存储的固定字符串。 这里,只有当接收到用于选择选项字符串的操作时,游戏装置确定固定的字符串。