Player wagering account and methods thereof
    1.
    发明授权
    Player wagering account and methods thereof 有权
    玩家投注账户及其方法

    公开(公告)号:US08393955B2

    公开(公告)日:2013-03-12

    申请号:US12304368

    申请日:2007-06-28

    Abstract: A system for adding funds to a handheld gaming machine. The system includes a portable digital wallet that wirelessly communicates with a handheld gaming machine (“handheld”). The digital wallet stores an amount of funds or funds associated with a remotely stored player account, and is used by the player to add credits to a handheld. The credit meter may be stored remotely, though the player perceives that the funds are actually being transferred via the digital wallet. Other funding techniques include a kiosk that accepts cash or credit/debit cards and dispenses tickets or other media that encodes information representing an amount of funds. The player uses this media to add credits to the handheld. The media may be player-dependent such that the player's identity is somehow linked to the media or it may be player-agnostic such that the player's identity is not linked to the funds associated with the media.

    Abstract translation: 用于向手持游戏机添加资金的系统。 该系统包括与手持游戏机(手持式)无线通信的便携式数字钱包。 数字钱包存储与远程存储的玩家账户相关联的资金或资金,并且被玩家用于向手持设备添加信用。 信用计量表可以远程存储,尽管玩家认为资金实际上是通过数字钱包转移的。 其他融资技术包括接受现金或信用卡/借记卡的信息亭,并分发代表资金数量的信息的票据或其他媒体。 播放器使用此媒体向手持设备添加信用。 媒体可以是玩家依赖的,使得玩家的身份以某种方式与媒体相关联,或者可以是与玩家无关的,使得玩家的身份不与与媒体相关联的资金链接。

    Partially embedded database and an embedded database manager for a control system
    2.
    发明授权
    Partially embedded database and an embedded database manager for a control system 有权
    部分嵌入式数据库和用于控制系统的嵌入式数据库管理器

    公开(公告)号:US08121994B2

    公开(公告)日:2012-02-21

    申请号:US11145203

    申请日:2005-06-03

    Abstract: A method is used for editing a data element stored in a static memory device comprising a plurality of storage units. The method includes a step of copying a content of one of the storage units to a dynamic memory device, wherein the content comprises the data element. The method further includes editing the data element while the data element is stored in the dynamic memory. The method also includes erasing said one of the storage units, and writing the content, including the data element that has been edited, into one of the storage units.

    Abstract translation: 一种方法用于编辑存储在包括多个存储单元的静态存储设备中的数据元素。 该方法包括将存储单元之一的内容复制到动态存储设备的步骤,其中内容包括数据元素。 该方法还包括在数据元素存储在动态存储器中时编辑数据元素。 该方法还包括擦除所述一个存储单元,以及将包括已编辑的数据元素的内容写入存储单元之一。

    Wagering games with pooling of awards
    3.
    发明授权
    Wagering games with pooling of awards 有权
    投注游戏,集合奖励

    公开(公告)号:US07927209B2

    公开(公告)日:2011-04-19

    申请号:US11347076

    申请日:2006-02-03

    CPC classification number: G07F17/3258 G07F17/32

    Abstract: Method and system are disclosed for operating wagering game terminals where each terminal contributes an award to an award pool. A bank controller aggregates the awards, reapportions, and randomly assigns them back to the wagering game terminals. The reapportioned award assigned to a given wagering game terminal may be less than, the same as, or greater than the award contributed by that terminal. At regular or irregular intervals, the bank controller may shuffle the reapportioned awards and reassign them. As a result, the volatility of the wagering game terminals increases significantly while the payout percentage of each wagering game terminal remains the same over time. Alternatively, instead of randomly reassigning the reapportioned awards, the players may be allowed to pick the reapportioned awards. The reapportioning may also occur randomly and the assigning on an as-needed basis.

    Abstract translation: 公开了用于操作投注游戏终端的方法和系统,其中每个终端向奖池贡献奖励。 银行控制人将奖励,重新分配,并随机分配给投注游戏终端。 分配给给定的投注游戏终端的重新分配的奖励可能少于与该终端所贡献的奖励相同或更高的奖励。 定期或不定期地,银行控制人可以洗牌重新分配的奖励并重新分配。 结果,投注游戏终端的波动性显着增加,而每个投注游戏终端的支付百分比随着时间的推移保持不变。 或者,而不是随机重新分配重新分配的奖励,玩家可以被允许选择重新分配的奖励。 重新分配也可以随机发生,并根据需要进行分配。

    Player Wagering Account and Methods Thereof
    4.
    发明申请
    Player Wagering Account and Methods Thereof 有权
    玩家投注账户及其方法

    公开(公告)号:US20100227670A1

    公开(公告)日:2010-09-09

    申请号:US12304368

    申请日:2007-06-28

    Abstract: A system for adding funds to a handheld gaming machine. The system includes a portable digital wallet that wirelessly communicates with a handheld gaming machine (“handheld”). The digital wallet stores an amount of funds or funds associated with a remotely stored player account, and is used by the player to add credits to a handheld. The credit meter may be stored remotely, though the player perceives that the funds are actually being transferred via the digital wallet. Other funding techniques include a kiosk that accepts cash or credit/debit cards and dispenses tickets or other media that encodes information representing an amount of funds. The player uses this media to add credits to the handheld. The media may be player-dependent such that the player's identity is somehow linked to the media or it may be player-agnostic such that the player's identity is not linked to the funds associated with the media.

    Abstract translation: 用于向手持游戏机添加资金的系统。 该系统包括与手持游戏机(“手持”)无线通信的便携式数字钱包。 数字钱包存储与远程存储的玩家账户相关联的资金或资金,并且被玩家用于向手持设备添加信用。 信用计量表可以远程存储,尽管玩家认为资金实际上是通过数字钱包转移的。 其他融资技术包括接受现金或信用卡/借记卡的信息亭,并分发代表资金数量的信息的票据或其他媒体。 播放器使用此媒体向手持设备添加信用。 媒体可以是玩家依赖的,使得玩家的身份以某种方式与媒体相关联,或者可以是与玩家无关的,使得玩家的身份不与与媒体相关联的资金链接。

    IDENTIFYING COMPONENTS OF A CASINO GAME
    5.
    发明申请
    IDENTIFYING COMPONENTS OF A CASINO GAME 审中-公开
    识别CASINO游戏的组件

    公开(公告)号:US20060287078A1

    公开(公告)日:2006-12-21

    申请号:US11419870

    申请日:2006-05-23

    Abstract: This application describes, among other things, a casino game for use in a gaming establishment wherein at least some of the components of the game include an attached radio frequency-responsive element, such as an RFID tag. In one example, the radio frequency-responsive element contains information regarding the corresponding attached components. In another example, the casino game contains a plurality of selected components having RFID tags. When the tags are interrogated, information provided by the tags can be used to determine whether components of the game have been replaced, are missing, or the like. Also, a method of identifying components in the game is disclosed. In one example, the method includes interrogating radio frequency-responsive elements attached to selected components of the casino game, receiving a response code signal from the interrogated radio frequency-responsive elements, and generating an output based on the received signals.

    Abstract translation: 该应用程序尤其描述了用于游戏机构的娱乐场游戏,其中游戏的至少一些组件包括附接的射频响应元件(例如RFID标签)。 在一个示例中,无线电频率响应元件包含关于相应附加组件的信息。 在另一示例中,赌场游戏包含多个具有RFID标签的所选择的组件。 当标签被询问时,标签提供的信息可以用于确定游戏的组件是否被替换,丢失等。 此外,公开了一种识别游戏中的组件的方法。 在一个示例中,该方法包括询问附加到娱乐场游戏的选定组件的无线电频率响应元件,从询问的无线电频率响应元件接收响应码信号,以及基于所接收的信号生成输出。

    PEER-TO-PEER DISTRIBUTED GAMING APPLICATION NETWORK
    6.
    发明申请
    PEER-TO-PEER DISTRIBUTED GAMING APPLICATION NETWORK 审中-公开
    与对等分布式游戏应用网络

    公开(公告)号:US20060247010A1

    公开(公告)日:2006-11-02

    申请号:US11425476

    申请日:2006-06-21

    Applicant: Mark Gagner

    Inventor: Mark Gagner

    CPC classification number: G07F17/3283 A63F2300/404 G07F17/32

    Abstract: This description describes methods and apparatuses of a peer-to-peer distributed gaming application networks. In one embodiment a method includes receiving, from a server, an indication that a plurality of gaming terminals will participate in a shared gaming session, wherein the server is not configured to operate as a gaming terminal, and wherein the server is configured to establish a virtual communication network to enable the plurality of gaming terminals to participate in the shared gaming session. The method also includes serving the shared gaming session to the plurality of gaming terminals and determining an outcome of the shared gaming session, wherein the server is not configured to determine an outcome of the shared gaming session.

    Abstract translation: 该描述描述了点对点分布式游戏应用网络的方法和装置。 在一个实施例中,一种方法包括从服务器接收多个游戏终端将参与共享游戏会话的指示,其中服务器未被配置为作为游戏终端操作,并且其中服务器被配置为建立 虚拟通信网络以使多个游戏终端能够参与共享游戏会话。 该方法还包括将共享游戏会话服务于多个游戏终端并确定共享游戏会话的结果,其中服务器未配置为确定共享游戏会话的结果。

    INFORMATION TRANSFER TO GAMING MACHINES
    7.
    发明申请
    INFORMATION TRANSFER TO GAMING MACHINES 审中-公开
    信息传送到游戏机

    公开(公告)号:US20060183550A1

    公开(公告)日:2006-08-17

    申请号:US11275979

    申请日:2006-02-08

    CPC classification number: G07F17/32

    Abstract: A gaming machine requests a download from peer gaming machines in a peer to peer gaming machine network. Responses from gaming machines in the peer to peer gaming machine network are evaluated by the requesting gaming machine, and a peer gaming machine is selected as a function of connectivity. The download is then requested from the selected gaming machine. Connection quality is monitored during download and download can be dynamically changed to a different peer should the current download connection become undesirable and/or a better connection discovered.

    Abstract translation: 游戏机请求从对等游戏机网络中的对等游戏机下载。 对等游戏机网络中的游戏机的响应由请求游戏机进行评估,并且选择对等游戏机作为连接的功能。 然后从所选择的游戏机请求下载。 在下载期间监视连接质量,并且如果当前的下载连接变得不期望和/或发现更好的连接,则可以将下载动态地更改为不同的对等体。

    Wagering games with pooling of awards

    公开(公告)号:US20060183536A1

    公开(公告)日:2006-08-17

    申请号:US11347076

    申请日:2006-02-03

    CPC classification number: G07F17/3258 G07F17/32

    Abstract: Method and system are disclosed for operating wagering game terminals where each terminal contributes an award to an award pool. A bank controller aggregates the awards, reapportions, and randomly assigns them back to the wagering game terminals. The reapportioned award assigned to a given wagering game terminal may be less than, the same as, or greater than the award contributed by that terminal. At regular or irregular intervals, the bank controller may shuffle the reapportioned awards and reassign them. As a result, the volatility of the wagering game terminals increases significantly while the payout percentage of each wagering game terminal remains the same over time. Alternatively, instead of randomly reassigning the reapportioned awards, the players may be allowed to pick the reapportioned awards. The reapportioning may also occur randomly and the assigning on an as-needed basis.

    Multi-node utilization of a single network variable input for computation of a single control variable at a sink node
    9.
    发明授权
    Multi-node utilization of a single network variable input for computation of a single control variable at a sink node 有权
    多节点利用单个网络变量输入,用于在汇聚节点处计算单个控制变量

    公开(公告)号:US07024282B2

    公开(公告)日:2006-04-04

    申请号:US10259995

    申请日:2002-09-26

    CPC classification number: G05B19/0421 G05B2219/2202

    Abstract: An environmental control system is configured to accept network variable outputs from a plurality of sources on a single network variable input and the update values are stored in a data structure for the computation of control variable values. The system includes a sink controller having a network variable input and a plurality of sources, each having at least one network variable output coupled to the network variable input of the sink controller. A data structure is provided so that update values from the sources may be stored in the structure with reference to the sources that provided the update values. Aggregate values, such as a mean average, minimum value, maximum value, standard deviation, variance, sum, or product may be computed from the values stored in the data structure.

    Abstract translation: 环境控制系统被配置为在单个网络变量输入上接收来自多个源的网络变量输出,并且更新值被存储在用于计算控制变量值的数据结构中。 该系统包括具有网络可变输入和多个源的汇控器,每个源具有耦合到汇控制器的网络可变输入的至少一个网络变量输出。 提供数据结构,使得来自源的更新值可以参考提供更新值的源存储在结构中。 可以从存储在数据结构中的值计算汇总值,例如平均值,最小值,最大值,标准偏差,方差,和或乘积。

    System and method for servicing messages between device controller nodes and via a lon network
    10.
    发明授权
    System and method for servicing messages between device controller nodes and via a lon network 失效
    在设备控制器节点和通过网络之间维护消息的系统和方法

    公开(公告)号:US06996600B2

    公开(公告)日:2006-02-07

    申请号:US09967468

    申请日:2001-09-28

    Abstract: The present invention includes a system (FIG. 4) for servicing messages between device controller nodes and control applications via a Lon Network, wherein the device controller nodes includes a plurality of network variables for defining parameters of the Lon Network. The system includes a server for servicing the messages from at least one control application, a proprietary communication value for indicating a network variable value from the control applications, and a Lon value for indicating a network variable value exposed on the Lon Network. There is also a method that includes the steps of reading a message from the control application, verifying whether the message is valid, determining the requested function for a specified network variable from the message when the message is valid, executing the requested function for the specified network variable, and sending subscribed reports in response to a change of value of the network variables independently of the foregoing steps (170).

    Abstract translation: 本发明包括用于经由Lon网络在设备控制器节点和控制应用之间维护消息的系统(图4),其中设备控制器节点包括用于定义Lon网络的参数的多个网络变量。 该系统包括用于从至少一个控制应用程序处理消息的服务器,用于指示来自控制应用程序的网络变量值的专用通信值以及用于指示在Lon网络上暴露的网络变量值的Lon值。 还有一种方法,包括从控制应用程序读取消息,验证消息是否有效的步骤,当消息有效时从消息中确定指定的网络变量的请求功能,执行所请求的指定功能 网络变量,以及响应于与上述步骤(170)无关的网络变量的值的变化发送订阅的报告。

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