METHOD AND SYSTEM FOR FAST RENDERING OF A THREE DIMENSIONAL SCENE
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    发明申请
    METHOD AND SYSTEM FOR FAST RENDERING OF A THREE DIMENSIONAL SCENE 审中-公开
    用于三维场景快速渲染的方法和系统

    公开(公告)号:US20100265250A1

    公开(公告)日:2010-10-21

    申请号:US12523526

    申请日:2008-08-25

    IPC分类号: G06T15/00

    CPC分类号: G06T13/00 G06T2200/24

    摘要: A method and system for computing a fast render of a three-dimensional scene. Software objects including object properties represent three-dimensional models within an animation sequence. Object properties store discrete values at a point in time within the animation sequence. A specified frame within the animation sequence is calculated on demand from object properties without calculating preceding frames. A graphical user interface can be dynamically generated from object properties for interfacing between the users and the object properties.

    摘要翻译: 一种用于计算三维场景的快速渲染的方法和系统。 包括对象属性的软件对象表示动画序列中的三维模型。 对象属性在动画序列中的某个时间点存储离散值。 动画序列中的指定帧根据需要从对象属性计算,而不计算前面的帧。 可以从对象属性动态生成图形用户界面,以便在用户和对象属性之间进行连接。