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公开(公告)号:US11113882B2
公开(公告)日:2021-09-07
申请号:US17062079
申请日:2020-10-02
Applicant: Adobe Inc.
Inventor: Michal Luká{hacek over (c)} , Zhili Chen , Jan Brejcha , Martin Cadik
Abstract: A user selects a set of photographs from a trip through an environment that he or she desires to present to other people. A collection of photographs, including the set of photographs captured during the trip optionally augmented with additional photographs obtained from another collection, are combined with a terrain model (e.g., a digital elevation model) to extract information regarding the geographic location of each of the photographs within the environment. The collection of photographs are analyzed, considering their geolocation information as well as the photograph content to register the photographs relative to one another. This information for the photographs is compared to the terrain model in order to accurately position the viewpoint for each photograph within the environment. A presentation of the selected photographs within the environment is generated that displays both the selected photographs and synthetic data filled in beyond the edges of the selected photographs.
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公开(公告)号:US10964100B2
公开(公告)日:2021-03-30
申请号:US16126552
申请日:2018-09-10
Applicant: Adobe Inc.
Inventor: Xin Sun , Zhili Chen , Nathan Carr , Julio Marco Murria , Jimei Yang
Abstract: According to one general aspect, systems and techniques for rendering a painting stroke of a three-dimensional digital painting include receiving a painting stroke input on a canvas, where the painting stroke includes a plurality of pixels. For each of the pixels in the plurality of pixels, a neighborhood patch of pixels is selected and input into a neural network and a shading function is output from the neural network. The painting stroke is rendered on the canvas using the shading function.
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公开(公告)号:US10650581B1
公开(公告)日:2020-05-12
申请号:US16185587
申请日:2018-11-09
Applicant: Adobe Inc.
Inventor: Zhili Chen , Qingyang Li , Jimei Yang
Abstract: A 3D fluid volume generation system obtains a 2D sketch of an outline of a fluid for which the 3D fluid volume is to be generated, and generates a 3D fluid volume that matches the user's sketch. The 3D fluid volume generation system implements a coarse volume generation stage followed by a refinement stage. In the coarse volume generation stage, the 3D fluid volume generation system generates a coarse 3D fluid volume based on the 2D sketch. The coarse 3D fluid volume is referred to as “coarse” because the contour of the coarse 3D fluid volume roughly matches the 2D sketch. In the refinement stage, the coarse 3D fluid volume is refined to better match the 2D sketch, and the 3D fluid volume for the 2D sketch is output.
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公开(公告)号:US10600239B2
公开(公告)日:2020-03-24
申请号:US15877142
申请日:2018-01-22
Applicant: ADOBE INC.
Inventor: Jeong Joon Park , Zhili Chen , Xin Sun , Vladimir Kim , Kalyan Krishna Sunkavalli , Duygu Ceylan Aksit
Abstract: Matching an illumination of an embedded virtual object (VO) with current environment illumination conditions provides an enhanced immersive experience to a user. To match the VO and environment illuminations, illumination basis functions are determined based on preprocessing image data, captured as a first combination of intensities of direct illumination sources illuminates the environment. Each basis function corresponds to one of the direct illumination sources. During the capture of runtime image data, a second combination of intensities illuminates the environment. An illumination-weighting vector is determined based on the runtime image data. The determination of the weighting vector accounts for indirect illumination sources, such as surface reflections. The weighting vector encodes a superposition of the basis functions that corresponds to the second combination of intensities. The method illuminates the VO based on the weighting vector. The resulting illumination of the VO matches the second combination of the intensities and surface reflections.
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公开(公告)号:US20190295272A1
公开(公告)日:2019-09-26
申请号:US15928520
申请日:2018-03-22
Applicant: Adobe Inc.
Inventor: Duygu Ceylan Aksit , Zhili Chen , Jose Ignacio Echevarria Vallespi , Kyle Olszewski
Abstract: Certain embodiments involve synthesizing image content depicting facial hair or other hair features based on orientation data obtained using guidance inputs or other user-provided guidance data. For instance, a graphic manipulation application accesses guidance data identifying a desired hair feature and an appearance exemplar having image data with color information for the desired hair feature. The graphic manipulation application transforms the guidance data into an input orientation map. The graphic manipulation application matches the input orientation map to an exemplar orientation map having a higher resolution than the input orientation map. The graphic manipulation application generates the desired hair feature by applying the color information from the appearance exemplar to the exemplar orientation map. The graphic manipulation application outputs the desired hair feature at a presentation device.
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公开(公告)号:US20190147627A1
公开(公告)日:2019-05-16
申请号:US15814751
申请日:2017-11-16
Applicant: Adobe Inc.
Inventor: Zhili Chen , Zhaowen Wang , Rundong Wu , Jimei Yang
CPC classification number: G06T11/001 , G06N3/0454 , G06N3/08 , G06T9/002 , G06T11/203 , G06T11/40
Abstract: Oil painting simulation techniques are disclosed which simulate painting brush strokes using a trained neural network. In some examples, a method may include inferring a new height map of existing paint on a canvas after a new painting brush stroke is applied based on a bristle trajectory map that represents the new painting brush stroke and a height map of existing paint on the canvas prior to the application of the new painting brush stroke, and generating a rendering of the new painting brush stroke based on the new height map of existing paint on the canvas after the new painting brush stroke is applied to the canvas and a color map.
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公开(公告)号:US20210019941A1
公开(公告)日:2021-01-21
申请号:US17062079
申请日:2020-10-02
Applicant: Adobe Inc.
Inventor: Michal Lukác , Zhili Chen , Jan Brejcha , Martin Cadik
Abstract: A user selects a set of photographs from a trip through an environment that he or she desires to present to other people. A collection of photographs, including the set of photographs captured during the trip optionally augmented with additional photographs obtained from another collection, are combined with a terrain model (e.g., a digital elevation model) to extract information regarding the geographic location of each of the photographs within the environment. The collection of photographs are analyzed, considering their geolocation information as well as the photograph content to register the photographs relative to one another. This information for the photographs is compared to the terrain model in order to accurately position the viewpoint for each photograph within the environment. A presentation of the selected photographs within the environment is generated that displays both the selected photographs and synthetic data filled in beyond the edges of the selected photographs.
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公开(公告)号:US20200151947A1
公开(公告)日:2020-05-14
申请号:US16185587
申请日:2018-11-09
Applicant: Adobe Inc.
Inventor: Zhili Chen , Qingyang Li , Jimei Yang
Abstract: A 3D fluid volume generation system obtains a 2D sketch of an outline of a fluid for which the 3D fluid volume is to be generated, and generates a 3D fluid volume that matches the user's sketch. The 3D fluid volume generation system implements a coarse volume generation stage followed by a refinement stage. In the coarse volume generation stage, the 3D fluid volume generation system generates a coarse 3D fluid volume based on the 2D sketch. The coarse 3D fluid volume is referred to as “coarse” because the contour of the coarse 3D fluid volume roughly matches the 2D sketch. In the refinement stage, the coarse 3D fluid volume is refined to better match the 2D sketch, and the 3D fluid volume for the 2D sketch is output.
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公开(公告)号:US20200082610A1
公开(公告)日:2020-03-12
申请号:US16126552
申请日:2018-09-10
Applicant: Adobe Inc.
Inventor: Xin Sun , Zhili Chen , Nathan Carr , Julio Marco Murria , Jimei Yang
Abstract: According to one general aspect, systems and techniques for rendering a painting stroke of a three-dimensional digital painting include receiving a painting stroke input on a canvas, where the painting stroke includes a plurality of pixels. For each of the pixels in the plurality of pixels, a neighborhood patch of pixels is selected and input into a neural network and a shading function is output from the neural network. The painting stroke is rendered on the canvas using the shading function.
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公开(公告)号:US10424086B2
公开(公告)日:2019-09-24
申请号:US15814751
申请日:2017-11-16
Applicant: Adobe Inc.
Inventor: Zhili Chen , Zhaowen Wang , Rundong Wu , Jimei Yang
Abstract: Oil painting simulation techniques are disclosed which simulate painting brush strokes using a trained neural network. In some examples, a method may include inferring a new height map of existing paint on a canvas after a new painting brush stroke is applied based on a bristle trajectory map that represents the new painting brush stroke and a height map of existing paint on the canvas prior to the application of the new painting brush stroke, and generating a rendering of the new painting brush stroke based on the new height map of existing paint on the canvas after the new painting brush stroke is applied to the canvas and a color map.
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