Unwrapping 3D Meshes Into Low-Distortion Texture Maps
    2.
    发明申请
    Unwrapping 3D Meshes Into Low-Distortion Texture Maps 有权
    将3D网格展开为低失真纹理贴图

    公开(公告)号:US20160358344A1

    公开(公告)日:2016-12-08

    申请号:US14732741

    申请日:2015-06-07

    Applicant: Apple Inc.

    Abstract: Techniques are disclosed for generating and using a conformal or UV mapping between an object's 3D representation (e.g., a polygonal mesh model) and a corresponding 2D representation (e.g., texture memory). More particularly, techniques disclosed herein generate a conformal mapping that allows the rapid identification of disparate locations in texture memory (e.g., those that span a seam) that are spatially similar at the corresponding 3D locations. The ability to perform 2D-to-3D-to-2D mappings quickly, grants the ability to filter across a conformal map's seams—an action that has previously been avoided due to its high computational cost.

    Abstract translation: 公开了用于生成和使用对象的3D表示(例如,多边形网格模型)和对应的2D表示(例如,纹理存储器)之间的共形或UV映射的技术。 更具体地,本文公开的技术生成保形映射,其允许快速识别在相应3D位置处在空间上类似的纹理存储器(例如,穿过接缝的纹理存储器)中的不同位置。 快速执行2D到3D映射的能力,允许过滤整个映射图的接缝,这是由于其高计算成本而先前避免的一个动作。

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