Techniques for on-body fabrication of wearable objects

    公开(公告)号:US11507039B2

    公开(公告)日:2022-11-22

    申请号:US15406620

    申请日:2017-01-13

    Applicant: AUTODESK, INC.

    Abstract: In various embodiments, a wearable object engine generates wearable objects. The wearable object engine represents a digital design of a wearable object as toolpaths. In operation, the wearable object engine generates visual guidance that indicates a portion of the design based on the toolpaths, a configuration associated a nozzle of a fabrication device, and a configuration associated with a portion of a human body. The wearable object engine causes the visual guidance to be displayed on the portion of the human body. As the nozzle moves over the portion of the human body, the nozzle extrudes fabrication material that forms the portion of the wearable object directly on the portion of the human body. Advantageously, a designer may control the nozzle to fabricate the wearable object while receiving visual guidance based on the digital design.

    Skin-based approach to virtual modeling

    公开(公告)号:US10338387B2

    公开(公告)日:2019-07-02

    申请号:US14968661

    申请日:2015-12-14

    Applicant: Autodesk, Inc.

    Abstract: A design engine for designing an article to be worn on a human body part (input canvas) in a virtual environment. A virtual model engine of the design engine is used to generate and modify a virtual model of the input canvas and a virtual model of the article based on skin-based gesture inputs detected by an input processing engine. The gesture inputs comprise contacts between an input tool and the input canvas at locations on the input canvas. The virtual model engine may implement different design modes for receiving and processing gesture inputs for designing the article, including direct manipulation, generative manipulation, and parametric manipulation modes. In all three modes, a resulting virtual model of the article is based on physical geometries of at least part of the input canvas. The resulting virtual model of the article is exportable to a fabrication device for physical fabrication of the article.

    Skin-based approach to virtual modeling

    公开(公告)号:US11163158B2

    公开(公告)日:2021-11-02

    申请号:US16510532

    申请日:2019-07-12

    Applicant: AUTODESK, INC.

    Abstract: A design engine for designing an article to be worn on a human body part (input canvas) in a virtual environment. A virtual model engine of the design engine is used to generate and modify a virtual model of the input canvas and a virtual model of the article based on skin-based gesture inputs detected by an input processing engine. The gesture inputs comprise contacts between an input tool and the input canvas at locations on the input canvas. The virtual model engine may implement different design modes for receiving and processing gesture inputs for designing the article, including direct manipulation, generative manipulation, and parametric manipulation modes. In all three modes, a resulting virtual model of the article is based on physical geometries of at least part of the input canvas. The resulting virtual model of the article is exportable to a fabrication device for physical fabrication of the article.

    Skin-based approach to virtual modeling

    公开(公告)号:US10353201B2

    公开(公告)日:2019-07-16

    申请号:US14968690

    申请日:2015-12-14

    Applicant: Autodesk, Inc.

    Abstract: A design engine for designing an article to be worn on a human body part (input canvas) in a virtual environment. A virtual model engine of the design engine is used to generate and modify a virtual model of the input canvas and a virtual model of the article based on skin-based gesture inputs detected by an input processing engine. The gesture inputs comprise contacts between an input tool and the input canvas at locations on the input canvas. The virtual model engine may implement different design modes for receiving and processing gesture inputs for designing the article, including direct manipulation, generative manipulation, and parametric manipulation modes. In all three modes, a resulting virtual model of the article is based on physical geometries of at least part of the input canvas. The resulting virtual model of the article is exportable to a fabrication device for physical fabrication of the article.

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