COMPUTER-IMPLEMENTED METHOD FOR DESIGNING AN AVATAR WITH AT LEAST ONE GARMENT
    1.
    发明申请
    COMPUTER-IMPLEMENTED METHOD FOR DESIGNING AN AVATAR WITH AT LEAST ONE GARMENT 审中-公开
    用于设计至少一个服装的AVATAR的计算机实现方法

    公开(公告)号:US20160163103A1

    公开(公告)日:2016-06-09

    申请号:US14945106

    申请日:2015-11-18

    Abstract: A computer-implemented method for designing an avatar with at least one garment, the method comprising the steps of: S1) providing a digital model of an avatar comprising a skeleton (SN) and a skin (SK) covering the skeleton; S2) providing a digital model of a garment (GT) comprising a mesh having a plurality of vertex (vg1-vg7) connected by edges defining faces, each vertex being associated to at least one bone (B1, B2) of the skeleton of the avatar through a respective weighting coefficient; S3) associating a displacement direction (dd1-dd7) to each vertex of the garment, said displacement direction depending on the skeleton and on said weighting coefficients; and S4) detecting collisions between the skin of the avatar and the garment and, whenever a collision is detected, displacing a vertex of the garment away from the skeleton of the avatar along said displacement direction. A computer program product, a computer-readable data storage means and a Computer Aided Design system for carrying out such a method, and an avatar wearing at least one garment, suitable to be designed by such a method.

    Abstract translation: 一种用于设计具有至少一件衣服的化身的计算机实现的方法,所述方法包括以下步骤:S1)提供包含骨架(SN)和覆盖所述骨架的皮肤(SK)的化身的数字模型; S2)提供衣服(GT)的数字模型,其包括具有通过限定面部的边缘连接的多个顶点(vg1-vg7)的网格,每个顶点与所述骨架的至少一个骨骼(B1,B2)相关联 化身通过各自的加权系数; S3)将位移方向(dd1-dd7)与衣服的每个顶点相关联,所述位移方向取决于骨架和所述加权系数; 以及S4)检测化身的皮肤和服装之间的碰撞,并且每当检测到碰撞时,沿着所述位移方向将服装的顶点从化身的骨架移开离开化身的骨架。 用于执行这种方法的计算机程序产品,计算机可读数据存储装置和计算机辅助设计系统,以及穿着至少一件衣服的化身,适合于通过这种方法设计。

    Computer-implemented method for designing an avatar with at least one garment

    公开(公告)号:US10430999B2

    公开(公告)日:2019-10-01

    申请号:US14945106

    申请日:2015-11-18

    Abstract: A computer-implemented method for designing an avatar with at least one garment, the method comprising the steps of: S1) providing a digital model of an avatar comprising a skeleton (SN) and a skin (SK) covering the skeleton; S2) providing a digital model of a garment (GT) comprising a mesh having a plurality of vertex (vg1-vg7) connected by edges defining faces, each vertex being associated to at least one bone (B1, B2) of the skeleton of the avatar through a respective weighting coefficient; S3) associating a displacement direction (dd1-dd7) to each vertex of the garment, said displacement direction depending on the skeleton and on said weighting coefficients; and S4) detecting collisions between the skin of the avatar and the garment and, whenever a collision is detected, displacing a vertex of the garment away from the skeleton of the avatar along said displacement direction. A computer program product, a computer-readable data storage means and a Computer Aided Design system for carrying out such a method, and an avatar wearing at least one garment, suitable to be designed by such a method.

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