TECHNIQUES OF USING WEARABLE DEVICES TO PROMOTE RESPONSIBLE GAMING AND RELATED SYSTEMS AND METHODS

    公开(公告)号:US20170169656A1

    公开(公告)日:2017-06-15

    申请号:US14966166

    申请日:2015-12-11

    Abstract: According to some aspects, a method of assessing behavior of a player of a wagering game is provided, the method comprising receiving, at a wagering gaming device, via a wireless communication interface from a wearable device worn by the player of the wagering game, physiological data of the player obtained using at least one sensor of the wearable device worn by the player, determining, using at least one processor, whether the player is exhibiting behavior exceeding at least one predefined risk threshold based at least in part on an automated analysis of the received physiological data and the player's history of gaming actions, and when it is determined that the player is exhibiting the behavior, performing at least one action by the wagering gaming device designed to reduce the exhibited behavior below the at least one predefined risk threshold in response to said determination.

    OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS

    公开(公告)号:US20180040190A1

    公开(公告)日:2018-02-08

    申请号:US15784275

    申请日:2017-10-16

    CPC classification number: G07F17/3209 G07F17/3211

    Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.

    WAGERING GAMING APPARATUS WITH MULTI-PLAYER DISPLAY AND RELATED TECHNIQUES
    3.
    发明申请
    WAGERING GAMING APPARATUS WITH MULTI-PLAYER DISPLAY AND RELATED TECHNIQUES 有权
    具有多播放显示器的相关游戏机和相关技术

    公开(公告)号:US20160171814A1

    公开(公告)日:2016-06-16

    申请号:US14966767

    申请日:2015-12-11

    Abstract: A wagering gaming apparatus is provided, the display being configured to make a first set of pixels spanning substantially the full area of the display visible in a first viewing zone occupied by a first player and not in a second viewing zone occupied by a second player, and to make a second set of pixels spanning substantially the full area of the display visible in the second viewing zone and not in the first viewing zone. Executing a multi-player wagering game via the wagering gaming apparatus may include displaying via the first set of pixels a first-player view of the multi-player wagering game visible to the first player and not to the second player, and displaying via the second set of pixels a second-player view of the multi-player wagering game, different from the first-player view, and visible to the second player and not to the first player.

    Abstract translation: 提供了一种投注游戏装置,所述显示器被配置为使得跨越所述显示器的整个区域的第一组像素在由第一播放器占据的第一观看区域中可见,而不在由第二播放器占据的第二观看区域中, 并且使第二组像素跨越显示在第二观察区而不是在第一观察区中的显示器的整个区域。 通过投注游戏装置执行多玩家投注游戏可以包括经由第一组像素显示多玩家投注游戏的第一玩家视图,而不是向第二玩家显示,并且经由第二玩家显示 与第一玩家视图不同的多玩家投注游戏的第二玩家视图的集合像素,对于第二玩家而不是第一玩家可见。

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