Object detection and interaction for gaming systems

    公开(公告)号:US10403083B2

    公开(公告)日:2019-09-03

    申请号:US15784275

    申请日:2017-10-16

    Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.

    OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS

    公开(公告)号:US20180040190A1

    公开(公告)日:2018-02-08

    申请号:US15784275

    申请日:2017-10-16

    CPC classification number: G07F17/3209 G07F17/3211

    Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.

    3D enhanced gaming machine with selectable 3D intensity level

    公开(公告)号:US09792757B2

    公开(公告)日:2017-10-17

    申请号:US14487870

    申请日:2014-09-16

    Inventor: Franz Pierer

    CPC classification number: G07F17/3211 A63F13/25 G07F17/3216

    Abstract: An electronic gaming machine for stereoscopic display of game components is provided. The machine includes at least one processor, memory storing processor-executable instructions in communication with the at least one processor, a stereoscopic display. Executing the instructions by the at least one processor causes the processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player.

    3D enhancements to game components in gaming systems with stacks of game components
    6.
    发明授权
    3D enhancements to game components in gaming systems with stacks of game components 有权
    游戏系统中游戏组件的3D增强功能与游戏组件的堆叠

    公开(公告)号:US09373216B2

    公开(公告)日:2016-06-21

    申请号:US14142176

    申请日:2013-12-27

    CPC classification number: G07F17/3213 G07F17/326 G07F17/34

    Abstract: A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real-world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.

    Abstract translation: 一种用于使用各种三维增强来增强游戏系统中的游戏组件的计算机实现的方法。 三维增强功能可能涉及到游戏组件的堆叠,以提供和集成附加符号,多面游戏组件,并行运行多个游戏的多面游戏表面,动画模拟真实世界物理学,合并组件,形状推送的项目 上下游戏组件创建堆栈等等。 描述进一步的示例三维增强。

    Object detection and interaction for gaming systems

    公开(公告)号:US09799159B2

    公开(公告)日:2017-10-24

    申请号:US14746621

    申请日:2015-06-22

    CPC classification number: G07F17/3209 G07F17/3211

    Abstract: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene.

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