Methods and apparatus for facilitating a flat rate play session including surrender and / or session strategy features
    1.
    发明申请
    Methods and apparatus for facilitating a flat rate play session including surrender and / or session strategy features 审中-公开
    用于促进统一费率播放会话的方法和装置,包括投降和/或会话策略特征

    公开(公告)号:US20070254732A1

    公开(公告)日:2007-11-01

    申请号:US11266625

    申请日:2005-11-03

    IPC分类号: A63F9/00

    CPC分类号: G07F17/32 G07F17/3244

    摘要: The present invention is directed generally to a method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a preestablished duration that may span, for example, a predetermined period of time or a period of time that ends upon the occurrence of a predetermined number of game plays or handle pulls, or upon the occurrence of another event. In one or more embodiments, a player is offered a surrender payout and fractional surrender payouts are accumulated for a player until an end of a flat rate play session. In one embodiment, a session strategy may be determined and implemented for a game play of the flat rate play session. The session strategy may be determined, for example, based on a current value of a parameter associated with the flat rate play session (e.g., a value of a credit meter balance and/or a remaining duration of the flat rate play session).

    摘要翻译: 本发明总体上涉及一种用于操作游戏设备的方法和装置,该游戏设备具有以固定费率价格计算的统一费率游戏会话。 统一费率播放会话跨越游戏设备上的多个播放,其预先建立的持续时间可以跨越例如预定时间段或在预定数量的游戏播放或手柄拉动发生时结束的时间段,或者 发生另一个事件。 在一个或多个实施例中,玩家被提供投降支付,并且针对玩家累积分数投降支出,直到统一费率游戏会话结束为止。 在一个实施例中,可以为统一费率播放会话的游戏播放确定和实现会话策略。 会话策略可以例如基于与统一费率播放会话相关联的参数的当前值(例如,信用计费器余额的值和/或统一费率播放会话的剩余持续时间)来确定。

    APPARATUS AND METHOD FOR FACILITATING TEAM PLAY OF SLOT MACHINES
    3.
    发明申请
    APPARATUS AND METHOD FOR FACILITATING TEAM PLAY OF SLOT MACHINES 审中-公开
    促进缝纫机组播放的装置和方法

    公开(公告)号:US20070010322A1

    公开(公告)日:2007-01-11

    申请号:US11532324

    申请日:2006-09-15

    IPC分类号: A63F9/24

    摘要: A method for team play of slot machines, including determining a first result corresponding to a first player on a team, determining a second result corresponding to a second player, determining whether the second player is on the team, and determining a result based on the first result and the second result if the second player is on the team. Various embodiments further include awarding comp points to the team based on the play of the first player and the second player. Various embodiments further include joint participation in a bonus round by members of a team.

    摘要翻译: 一种用于老虎机的团队游戏的方法,包括确定与队伍中的第一玩家相对应的第一结果,确定与第二玩家相对应的第二结果,确定第二玩家是否在队中,以及基于 第一个结果和第二个结果,如果第二个球员在球队。 各种实施例还包括基于第一玩家和第二玩家的游戏向玩家授予比赛积分。 各个实施例还包括由团队成员共同参与奖金轮次。

    Methods and systems for replaying a player's experience in a casino environment
    6.
    发明申请
    Methods and systems for replaying a player's experience in a casino environment 审中-公开
    在娱乐场环境中重放玩家体验的方法和系统

    公开(公告)号:US20050064926A1

    公开(公告)日:2005-03-24

    申请号:US10946496

    申请日:2004-09-21

    IPC分类号: G07F17/32 H04N7/18 A63F9/24

    摘要: A method and system is provided wherein an event experienced by a player is documented and the documentation of the event is stored (e.g., in association with an indication of the event). One example of an event experienced by a player is an outcome obtained by a player on a gaming device. In such an embodiment the documentation of the event may comprise an image of the player's reaction to the outcome and/or a still or video image of the outcome. In accordance with some embodiments of the present invention a player may subsequently access (e.g., purchase) an output of the documentation. In one embodiment an outcome of a prior game play that was documented is replayed. When the outcome of the prior game play is output, the outcome may be output in a manner that indicates to a viewer that the outcome is an outcome of a prior game play and not an outcome of a current game play.

    摘要翻译: 提供了一种方法和系统,其中记录玩家经历的事件并且存储事件的文档(例如,与事件的指示相关联)。 玩家经历的事件的一个例子是玩家在游戏设备上获得的结果。 在这样的实施例中,事件的文档可以包括玩家对结果的反应和/或结果的静止或视频图像的图像。 根据本发明的一些实施例,玩家可以随后访问(例如,购买)文档的输出。 在一个实施例中,重播了已记录的先前游戏的结果。 当输出先前游戏的结果时,结果可以以向观众指示结果是先前游戏的结果而不是当前游戏的结果的方式输出。

    METHODS AND SYSTEMS FOR REPLAYING A PLAYER'S EXPERIENCE IN A CASINO ENVIRONMENT
    7.
    发明申请
    METHODS AND SYSTEMS FOR REPLAYING A PLAYER'S EXPERIENCE IN A CASINO ENVIRONMENT 审中-公开
    在CASINO环境中重播玩家体验的方法和系统

    公开(公告)号:US20060252534A1

    公开(公告)日:2006-11-09

    申请号:US11428434

    申请日:2006-07-03

    IPC分类号: A63F13/00

    摘要: A method and system is provided wherein an event experienced by a player is documented and the documentation of the event is stored (e.g., in association with an indication of the event). One example of an event experienced by a player is an outcome obtained by a player on a gaming device. In such an embodiment the documentation of the event may comprise an image of the player's reaction to the outcome and/or a still or video image of the outcome. In accordance with some embodiments of the present invention a player may subsequently access (e.g., purchase) an output of the documentation. In one embodiment an outcome of a prior game play that was documented is replayed. When the outcome of the prior game play is output, the outcome may be output in a manner that indicates to a viewer that the outcome is an outcome of a prior game play and not an outcome of a current game play.

    摘要翻译: 提供了一种方法和系统,其中记录玩家经历的事件并且存储事件的文档(例如,与事件的指示相关联)。 玩家经历的事件的一个例子是玩家在游戏设备上获得的结果。 在这样的实施例中,事件的文档可以包括玩家对结果的反应和/或结果的静止或视频图像的图像。 根据本发明的一些实施例,玩家可以随后访问(例如,购买)文档的输出。 在一个实施例中,重播了已记录的先前游戏的结果。 当输出先前游戏的结果时,结果可以以向观众指示结果是先前游戏的结果而不是当前游戏的结果的方式输出。

    METHODS AND APPARATUS FOR FACILITATING A PAYOUT AT A GAMING DEVICE USING AUDIO / VIDEO CONTENT
    8.
    发明申请
    METHODS AND APPARATUS FOR FACILITATING A PAYOUT AT A GAMING DEVICE USING AUDIO / VIDEO CONTENT 有权
    使用音频/视频内容在游戏机上实现支付的方法和装置

    公开(公告)号:US20080032789A1

    公开(公告)日:2008-02-07

    申请号:US11841387

    申请日:2007-08-20

    IPC分类号: A63F13/00

    摘要: In accordance with one or more embodiments, a method provides for determining a first payout to potentially be provided for a current game play of a gaming device, wherein the gaming device is operable to facilitate a wagering game and providing the first payout only upon the satisfaction of a plurality of conditions. The plurality of conditions may comprise, for example, (i) indicia indicative of the first payout being disposed along a payline of the gaming device, wherein the payline is a component of a first display area of the gaming device, and (ii) a characteristic of audio/video content associated with the current game play satisfying a requirement for providing the first payout, wherein the audio/video content is output via a second display area of the gaming device.

    摘要翻译: 根据一个或多个实施例,一种方法提供用于确定潜在地为游戏设备的当前游戏提供的第一支付,其中游戏设备可操作以便于投注游戏并仅在满意时提供第一次支付 的多个条件。 多个条件可以包括例如(i)指示第一支付沿着游戏设备的支付线设置的标记,其中支付线是游戏设备的第一显示区域的组件,以及(ii) 与当前游戏相关联的音频/视频内容的特征满足提供第一支付的要求,其中音频/视频内容经由游戏设备的第二显示区域输出。

    METHODS AND SYSTEMS FOR FACILITATING A SECONDARY CARD GAME
    9.
    发明申请
    METHODS AND SYSTEMS FOR FACILITATING A SECONDARY CARD GAME 有权
    促进二次卡游戏的方法和系统

    公开(公告)号:US20060246981A1

    公开(公告)日:2006-11-02

    申请号:US11457038

    申请日:2006-07-12

    IPC分类号: A63F13/00

    CPC分类号: G07F17/3293 G07F17/32

    摘要: According to an embodiment, a player of a game (e.g., video poker) wagers on a game in which a first set of cards represents a bonus hand having a high value (e.g., royal, straight). The player is also dealt a second set of cards. In one embodiment, an indication of a first set of cards may be output by a first display device and an indication of a second set of cards may be output by a second display device. The player selects one or more cards from the second set of cards that are to be discarded, and the player is dealt a replacement card for each such discarded card. Each card in the first set which matches a replacement card is removed. The value of each hand of the modified first set of cards is then determined. A credit balance is adjusted based on the determined values of the modified first set of cards.

    摘要翻译: 根据实施例,游戏玩家(例如,视频扑克)在游戏中投注,其中第一组牌表示具有高价值(例如,皇家,直线)的奖励手。 玩家也被处理了第二套卡片。 在一个实施例中,可以由第一显示设备输出第一组卡的指示,并且可以由第二显示设备输出第二组卡的指示。 播放器从要丢弃的第二组卡中选择一个或多个卡,并且为每个这样的丢弃的卡发送一个替换卡。 第一组中与替换卡匹配的每张卡都被删除。 然后确定修改的第一组卡的每只手的值。 基于所修改的第一组卡的确定值来调整信用余额。

    Methods and apparatus for facilitating a flat rate play session and for extending same
    10.
    发明申请
    Methods and apparatus for facilitating a flat rate play session and for extending same 失效
    促进统一比赛和延长比赛的方法和装置

    公开(公告)号:US20060035701A1

    公开(公告)日:2006-02-16

    申请号:US11254352

    申请日:2005-10-20

    IPC分类号: A63F13/00

    CPC分类号: G07F17/3244 G07F17/32

    摘要: The present invention is directed generally to a method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a pre-established duration. The gaming device identifies price parameters and determines the flat rate price of playing the gaming device based on those price parameters. In one embodiment, identifying price parameters includes receiving player selected price parameters. In another embodiment, price parameters further incorporate operator selected price parameters. Should the player decide to pay the flat rate price, the player simply deposits the necessary funds into the gaming device or makes a credit account available for the gaming device to debit. Once the player initiates play, the gaming device tracks the duration remaining in the flat rate play session and stops the play when the given period has elapsed. During the play, payouts are made either directly to the player in the form of coins or indirectly in the form of credits to the players credit account.

    摘要翻译: 本发明总体上涉及一种用于操作游戏设备的方法和装置,该游戏设备具有以固定费率价格计算的统一费率游戏会话。 统一费率播放会话在预先建立的持续时间内跨越游戏设备上的多个播放。 游戏设备识别价格参数,并根据这些价格参数确定玩游戏设备的统一费率。 在一个实施例中,识别价格参数包括接收玩家所选择的价格参数。 在另一个实施例中,价格参数还包括操作者选择的价格参数。 如果玩家决定支付统一费率,玩家只需将必要的资金存入游戏设备,或者为游戏设备提供可用于借记的信用账户。 一旦播放器开始播放,游戏设备跟踪平面播放会话中剩余的持续时间,并且在给定的时间段过去时停止播放。 在游戏过程中,支付方式直接以硬币的形式发给玩家,或间接以玩家信用账户的形式发放。