Abstract:
A 3D GUI producing method includes generating one or more 3D objects by using a 3D model according to a user's input and generating one or more animations by using the 3D objects; generating one or more main state nodes which indicate one state on the 3D GUI and can be changed to another state and one or more sub state nodes included in the main state node; adding an event, a sequence including a series of scenes corresponding to the event, and a target node to be transitioned to from the sub state node, to each of the sub state nodes; and generating the 3D GUI according to the event, sequence, and target node added to each of the sub state nodes.
Abstract:
Provided are virtual space moving apparatus and method. A virtual space moving apparatus includes a 3D camera to capture real space; a display; and a processor to display a virtual space, implement a virtual object corresponding to an actual object in an actual space, and display virtual object at a specific position in virtual space, set a first detection area adjacent to an initial position of actual object and a second detection area spaced from initial position of actual object and surrounding first detection area, when actual object is moved by a first distance in first detection area outwards from initial position, move virtual object by first virtual movement distance, and when actual object is moved by first distance in second detection area outwards from a boundary between first detection area and second detection area, move virtual object by a second virtual movement distance greater than first virtual movement distance.
Abstract:
Provided is a virtual space moving apparatus and method. To this end, a Three-Dimensional (3D) image corresponding to a subject is skeletonized to generate skeletal data. Object data corresponding to the skeletal data is generated and mapped in a virtual space. The mapped object in the virtual space is displayed. Upon selection of an accelerated-movement mode for virtual space movement, motion of the subject is selected. The object data in the virtual space is moved at a movement ratio previously set corresponding to the determined motion of the subject, such that a user can move as desired in the virtual space without being limited by a real space.