-
公开(公告)号:US20160342207A1
公开(公告)日:2016-11-24
申请号:US14717915
申请日:2015-05-20
Applicant: Sony Computer Entertainment Inc.
Inventor: Erik Beran
IPC: G06F3/01
CPC classification number: G06F3/014 , A63F13/24 , A63F13/285 , A63F13/577 , A63F13/812 , G06F3/011 , G06F3/013 , G06F3/016 , G06F3/017 , G06F3/0304
Abstract: A glove interface object is provided, including: a plurality of magnetic objects positioned on a first side of the glove interface object; a plurality of electromagnets positioned on a second side of the glove interface object opposite the first side, the plurality of electromagnets being positioned substantially opposite the plurality of magnetic objects, wherein each electromagnet is configured when activated to attract one or more of the magnetic objects; a controller configured to control activation and deactivation of the electromagnets based on received haptic feedback data.
Abstract translation: 提供了一种手套接口物体,包括:位于手套接口物体的第一侧上的多个磁性物体; 多个电磁体位于与第一侧相反的手套接口物体的第二侧上,多个电磁体被定位成与多个磁性物体基本相对,其中每个电磁体被配置为当激活以吸引一个或多个磁性物体时; 控制器,被配置为基于接收的触觉反馈数据来控制电磁体的激活和去激活。
-
公开(公告)号:US20140274392A1
公开(公告)日:2014-09-18
申请号:US14209745
申请日:2014-03-13
Applicant: Sony Computer Entertainment Inc.
Inventor: Erik Beran
IPC: A63F13/40
CPC classification number: A63F13/10 , A63F13/63 , A63F2300/1093 , A63F2300/6009 , A63F2300/6607 , A63F2300/695 , G06T13/40
Abstract: User-generated recordings of skeletal animations are provided. Information is stored in a memory regarding a plurality of animated movements in memory. Each animated movement may be mapped to one or more skeletal-based body parts of a game character. A recording of a plurality of user movements may be captured over a period of time. One or more body parts of the user may be identified for each captured user movement. It may then be determined which skeletal-based body parts correspond to the identified body parts of the user. A custom animation may be generated that comprises a plurality of animated movements in which the determined skeletal-based body parts are mapped to the associated animated movement. The custom animation may be stored in memory and played during play of a game as designated by the user.
Abstract translation: 提供用户生成的骨架动画录音。 信息存储在存储器中关于多个动画移动的存储器中。 每个动画运动可以映射到游戏角色的一个或多个基于骨骼的身体部位。 可以在一段时间内捕获多个用户移动的记录。 可以为每个捕获的用户移动识别用户的一个或多个身体部位。 然后可以确定哪些基于骨骼的身体部位对应于用户的所识别身体部位。 可以生成包括多个动画运动的自定义动画,其中所确定的基于骨骼的身体部分被映射到相关联的动画运动。 自定义动画可以存储在存储器中并且在用户指定的游戏的播放期间播放。
-