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公开(公告)号:US20160314617A1
公开(公告)日:2016-10-27
申请号:US15084725
申请日:2016-03-30
Applicant: Sony Computer Entertainment Inc.
Inventor: Richard James Forster , Andrew James Bigos , Joseph Charles Boulter , Neil Jonathan Brown , Masakazu Suzuoki , Masakazu Hayashi , Norihiro Nagai
CPC classification number: G06T17/10 , A63F13/25 , A63F13/63 , B33Y50/00 , B33Y80/00 , G06T15/00 , G06T17/00 , G06T19/20
Abstract: Aspects of the technology include method of selecting an object from a videogame for 3D printing. The method involves periodically rendering a virtual environment of a videogame for display at a succession of points in time. Information is periodically recorded that enables visual reconstruction of at least part of the virtual environment at a succession of points in time. A predetermined set of values is periodically recorded responsive to the state of the rendered virtual environment at a succession of points in time. The predetermined set of values enables a model of a selected part of the rendered virtual environment to be generated that is configured for 3D printing.
Abstract translation: 该技术的方面包括从用于3D打印的视频游戏中选择对象的方法。 该方法包括周期性地呈现视频游戏的虚拟环境,以便在连续的时间点显示。 周期性地记录信息,使得能够在连续的时间点对至少部分虚拟环境进行可视化重建。 在一系列时间点响应于所渲染的虚拟环境的状态来周期性地记录预定的一组值。 预定的一组值使得能够生成被配置为用于3D打印的所渲染的虚拟环境的所选部分的模型。