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公开(公告)号:US20160257077A1
公开(公告)日:2016-09-08
申请号:US15060930
申请日:2016-03-04
Applicant: Sony Computer Entertainment Inc.
Inventor: Neil Jonathan Brown
IPC: B29C67/00 , G05B19/4099
CPC classification number: G05B19/4099 , B29C64/386 , B33Y50/02 , G05B2219/35134 , G05B2219/49007 , G06T17/10 , G06T19/20 , G06T2207/30244 , G06T2219/2021
Abstract: A method of 3D printing a virtual environment is provided. The method includes obtaining a plurality of complementary images of the virtual environment from respective different viewpoints. The method also includes calculating a 3D surface geometry of at least some of the environment depicted in the plurality of complementary images, as well as modifying a property of the 3D surface geometry to form a 3D model and outputting the 3D model to a 3D printer.
Abstract translation: 提供了3D打印虚拟环境的方法。 该方法包括从各个不同视点获取虚拟环境的多个互补图像。 该方法还包括计算多个互补图像中描绘的至少一些环境的3D表面几何,以及修改3D表面几何的属性以形成3D模型并将3D模型输出到3D打印机。
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2.
公开(公告)号:US20160314617A1
公开(公告)日:2016-10-27
申请号:US15084725
申请日:2016-03-30
Applicant: Sony Computer Entertainment Inc.
Inventor: Richard James Forster , Andrew James Bigos , Joseph Charles Boulter , Neil Jonathan Brown , Masakazu Suzuoki , Masakazu Hayashi , Norihiro Nagai
CPC classification number: G06T17/10 , A63F13/25 , A63F13/63 , B33Y50/00 , B33Y80/00 , G06T15/00 , G06T17/00 , G06T19/20
Abstract: Aspects of the technology include method of selecting an object from a videogame for 3D printing. The method involves periodically rendering a virtual environment of a videogame for display at a succession of points in time. Information is periodically recorded that enables visual reconstruction of at least part of the virtual environment at a succession of points in time. A predetermined set of values is periodically recorded responsive to the state of the rendered virtual environment at a succession of points in time. The predetermined set of values enables a model of a selected part of the rendered virtual environment to be generated that is configured for 3D printing.
Abstract translation: 该技术的方面包括从用于3D打印的视频游戏中选择对象的方法。 该方法包括周期性地呈现视频游戏的虚拟环境,以便在连续的时间点显示。 周期性地记录信息,使得能够在连续的时间点对至少部分虚拟环境进行可视化重建。 在一系列时间点响应于所渲染的虚拟环境的状态来周期性地记录预定的一组值。 预定的一组值使得能够生成被配置为用于3D打印的所渲染的虚拟环境的所选部分的模型。
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