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公开(公告)号:US20230041552A1
公开(公告)日:2023-02-09
申请号:US17969615
申请日:2022-10-19
发明人: Adil Ahmed Sherwani , Mischa G. Stephens , Ai Sasho , Xifan Chen , Nitin Y. Mohan , Oscar Michael Sanchez , Xiaohan Zhang , Rui Li , Gabor S. Melli , Derek Andrew Parker , Jay Robert Franck
IPC分类号: A63F13/497 , A63F13/35 , A63F13/79 , A63F13/85
摘要: Techniques for improving a user video game experience are described. In an example, a computer system accesses videos showing separate completions of an activity by a plurality of video game players. From a definition of the activity, it is determined that the activity is a parent of sub-activities. Links to video portions of the videos are generated, wherein each video portion corresponds to a sub-activity. A score is generated for each video portion based on a relevance of each video portion to a user. The links are presented in a user interface to the user based on the score for each video portion, wherein upon selection of a first link, the user interface displays a first video to the user starting at a first video portion showing a completion of a sub-activity by a video game player.
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公开(公告)号:US11504618B2
公开(公告)日:2022-11-22
申请号:US16687410
申请日:2019-11-18
发明人: Adil Ahmed Sherwani , Mischa G. Stephens , Ai Sasho , Xifan Chen , Nitin Y. Mohan , Oscar Michael Sanchez , Xiaohan Zhang , Rui Li , Gabor S. Melli , Derek Andrew Parker , Jay Robert Franck
IPC分类号: A63F13/497 , A63F13/35 , A63F13/79 , A63F13/85
摘要: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.
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公开(公告)号:US11534694B2
公开(公告)日:2022-12-27
申请号:US17398953
申请日:2021-08-10
发明人: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC分类号: A63F9/24 , A63F13/79 , A63F13/335 , A63F13/35 , A63F13/497 , A63F13/32 , A63F13/77 , A63F9/00
摘要: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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公开(公告)号:US20210362063A1
公开(公告)日:2021-11-25
申请号:US17398953
申请日:2021-08-10
发明人: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC分类号: A63F13/79 , A63F13/335 , A63F13/35 , A63F13/497 , A63F13/32 , A63F13/77
摘要: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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公开(公告)号:US11117057B2
公开(公告)日:2021-09-14
申请号:US16687309
申请日:2019-11-18
发明人: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC分类号: A63F13/79 , A63F13/335 , A63F13/35 , A63F13/497 , A63F13/32 , A63F13/77 , A63F9/00
摘要: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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公开(公告)号:US20210146239A1
公开(公告)日:2021-05-20
申请号:US16687309
申请日:2019-11-18
发明人: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC分类号: A63F13/335 , A63F13/35 , A63F13/79 , A63F13/32 , A63F13/77 , A63F13/497
摘要: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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