Integrating commentary content and gameplay content over a multi-user platform

    公开(公告)号:US11439919B2

    公开(公告)日:2022-09-13

    申请号:US17014149

    申请日:2020-09-08

    摘要: A multi-user platform provides an immersive digital (including virtual reality (VR)) environment to solicit and broadcast commentary related to gameplay. The multi-user platform receives gameplay content, which includes a plurality of media streams that show one or more views. The multi-user platform generates a graphical representation for each media stream in the VR environment, receives commentary content corresponding to one or more media streams in the VR environment, and determines one graphical representation for one media stream is an active representation in the VR environment for a time period. The multi-user platform further synchronizes a portion of the commentary content received in the time period with the one media stream associated with the active representation to create synchronized content and broadcast gameplay channel(s) that includes the synchronized content to one or more subscribers connected to the multi-user platform.

    STREAMING VIDEO GAME STATISTICS
    5.
    发明申请

    公开(公告)号:US20210362048A1

    公开(公告)日:2021-11-25

    申请号:US17198149

    申请日:2021-03-10

    摘要: A video game client on a client device may, for example, be operated by a broadcasting game player, and the client device may capture video generated by a video game client and transmit (e.g., stream) the video to one or more spectators. The video game client may include a local server component, such as a hypertext transfer protocol (HTTP) server, which executes locally at the client device. The local server component may be employed to provide statistical information from the video game to a local client component, such as a web interface. The statistical information provided by the local server component may be included in one or more visual display items that are generated by the client device. The visual display items may be included in the video that is captured and transmitted by the client device, thereby potentially providing live streaming statistical information to spectators of the video game.

    Method for Electromagnetic Interference Control and Related Devices

    公开(公告)号:US20210258083A1

    公开(公告)日:2021-08-19

    申请号:US17313692

    申请日:2021-05-06

    摘要: A method for electromagnetic interference control and related devices are provided. The method includes the following. In response to detecting that an electronic device is in a preset scene, electromagnetic interference between a radio frequency system and a display screen of the electronic device is detected, where the preset scene includes a game scene. In response to the detected electromagnetic interference, a real-time requirement of the preset scene is determined. An interference control strategy adapted to the real-time requirement of the preset scene is obtained. Electromagnetic interference of a mobile industry processor interface (MIPI) of the display screen to the radio frequency system is reduced or eliminated based on the interference control strategy.