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公开(公告)号:US11514652B2
公开(公告)日:2022-11-29
申请号:US17386410
申请日:2021-07-27
发明人: Patrick Soon-Shiong
IPC分类号: G06T19/00 , G06F16/00 , G09G5/00 , G06F16/95 , A63F13/32 , A63F13/33 , A63F13/21 , A63F13/65 , G06F16/9537 , A63F13/212 , A63F13/335
摘要: Interference-based augmented reality hosting platforms are presented. Hosting platforms can include networking nodes capable of analyzing a digital representation of scene to derive interference among elements of the scene. The hosting platform utilizes the interference to adjust the presence of augmented reality objects within an augmented reality experience. Elements of a scene can constructively interfere, enhancing presence of augmented reality objects; or destructively interfere, suppressing presence of augmented reality objects.
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公开(公告)号:US11439919B2
公开(公告)日:2022-09-13
申请号:US17014149
申请日:2020-09-08
IPC分类号: A63F13/33 , A63F13/87 , H04L67/131 , H04N21/43 , H04N21/4788 , H04N21/44 , A63F13/86 , A63F13/798 , A63F13/32
摘要: A multi-user platform provides an immersive digital (including virtual reality (VR)) environment to solicit and broadcast commentary related to gameplay. The multi-user platform receives gameplay content, which includes a plurality of media streams that show one or more views. The multi-user platform generates a graphical representation for each media stream in the VR environment, receives commentary content corresponding to one or more media streams in the VR environment, and determines one graphical representation for one media stream is an active representation in the VR environment for a time period. The multi-user platform further synchronizes a portion of the commentary content received in the time period with the one media stream associated with the active representation to create synchronized content and broadcast gameplay channel(s) that includes the synchronized content to one or more subscribers connected to the multi-user platform.
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公开(公告)号:US20220197380A1
公开(公告)日:2022-06-23
申请号:US17689957
申请日:2022-03-08
IPC分类号: G06F3/01 , G09G5/14 , H04S7/00 , A63F13/53 , A63F13/213 , A63F13/25 , A63F13/211 , G09G3/00 , G06F3/147 , G06F3/16 , A63F13/32 , A63F13/54
摘要: A method is provided, including: tracking a location of a head-mounted display (HMD); tracking a gaze of a user of the HMD; generating video depicting a view of a virtual environment for the HMD based on the gaze of the user of the HMD; initiating wireless transmission of the video to the HMD for display on the HMD to the user, wherein initiating the wireless transmission includes setting a beamforming of a wireless transceiver towards the location of the head-mounted display; processing signal quality feedback received from the HMD to determine a quality of the wireless transmission; responsive to a loss in the quality of the wireless transmission, then adjusting the beamforming of the wireless transceiver.
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公开(公告)号:US20220080307A1
公开(公告)日:2022-03-17
申请号:US17535910
申请日:2021-11-26
申请人: Winview, Inc.
发明人: David B. Lockton , Mark K. Berner , Mark J. Micheli , David Lowe
IPC分类号: A63F13/358 , A63F13/335 , A63F13/332 , A63F13/216 , A63F13/795 , A63F13/338 , H04N21/472 , H04N21/61 , H04N5/04 , H04N21/436 , H04N21/27 , H04N21/43 , H04N21/435 , H04N21/478 , A63F13/22 , A63F13/92 , H04N21/2385 , H04N21/258 , H04N21/442 , H04N21/45 , A63F13/32 , A63F13/285 , A63F13/50 , H04N21/24
摘要: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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公开(公告)号:US20210362048A1
公开(公告)日:2021-11-25
申请号:US17198149
申请日:2021-03-10
IPC分类号: A63F13/35 , A63F13/25 , A63F13/86 , A63F13/32 , A63F13/335
摘要: A video game client on a client device may, for example, be operated by a broadcasting game player, and the client device may capture video generated by a video game client and transmit (e.g., stream) the video to one or more spectators. The video game client may include a local server component, such as a hypertext transfer protocol (HTTP) server, which executes locally at the client device. The local server component may be employed to provide statistical information from the video game to a local client component, such as a web interface. The statistical information provided by the local server component may be included in one or more visual display items that are generated by the client device. The visual display items may be included in the video that is captured and transmitted by the client device, thereby potentially providing live streaming statistical information to spectators of the video game.
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公开(公告)号:US20210344982A1
公开(公告)日:2021-11-04
申请号:US17336144
申请日:2021-06-01
发明人: Donald Gordon , Thomas Paquin , Michael Toy , Mike Roper , Roger van der Laan
IPC分类号: H04N21/24 , H04N21/2381 , H04N21/238 , H04N21/438 , H04N21/61 , H04N21/478 , H04N21/23 , H04N21/214 , H04N21/21 , H04L29/06 , A63F13/338 , A63F13/327 , A63F13/355 , A63F13/32 , A63F13/335 , A63F13/358
摘要: Systems, methods, and computer-readable media for porting locally processed media data with low latency to a remote client device via various wireless links are provided. In one example embodiment, a transceiver module may include a local network interface and a controller that may receive a client control signal from a client device over a wireless local area network via the local network interface, transmit a media control signal based on the client control signal to a media device, receive media data based on the media control signal from the media device, and transmit to the client device over the wireless local area network via the local network interface client data based on the media data and a low-latency compression technique. The receipt of the media data and transmission of the client data may be accomplished with substantially no detectable latency. Additional embodiments are also provided.
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公开(公告)号:US20210260476A1
公开(公告)日:2021-08-26
申请号:US17315094
申请日:2021-05-07
申请人: Winview, Inc.
发明人: David B. Lockton , Mark K. Berner , Mark J. Micheli , David Lowe
IPC分类号: A63F13/358 , A63F13/335 , A63F13/332 , A63F13/216 , A63F13/795 , A63F13/338 , H04N21/472 , H04N21/61 , H04N5/04 , H04N21/436 , H04N21/27 , H04N21/43 , H04N21/435 , H04N21/478 , A63F13/22 , A63F13/92 , H04N21/2385 , H04N21/258 , H04N21/442 , H04N21/45 , A63F13/32 , A63F13/285 , A63F13/50 , H04N21/24
摘要: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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公开(公告)号:US20210258083A1
公开(公告)日:2021-08-19
申请号:US17313692
申请日:2021-05-06
发明人: Kai Tang , Zhengpeng Tan , Yun Chen , Lizhong Wang , Hai Yang
摘要: A method for electromagnetic interference control and related devices are provided. The method includes the following. In response to detecting that an electronic device is in a preset scene, electromagnetic interference between a radio frequency system and a display screen of the electronic device is detected, where the preset scene includes a game scene. In response to the detected electromagnetic interference, a real-time requirement of the preset scene is determined. An interference control strategy adapted to the real-time requirement of the preset scene is obtained. Electromagnetic interference of a mobile industry processor interface (MIPI) of the display screen to the radio frequency system is reduced or eliminated based on the interference control strategy.
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公开(公告)号:US11083965B2
公开(公告)日:2021-08-10
申请号:US16785384
申请日:2020-02-07
申请人: Winview, Inc.
发明人: David B. Lockton , Mark K. Berner , Mark J. Micheli , David Lowe
IPC分类号: H03G5/00 , A63F13/358 , A63F13/335 , A63F13/332 , A63F13/216 , A63F13/795 , A63F13/338 , H04N21/472 , H04N21/61 , H04N5/04 , H04N21/436 , H04N21/27 , H04N21/43 , H04N21/435 , H04N21/478 , A63F13/22 , A63F13/92 , H04N21/2385 , H04N21/258 , H04N21/442 , H04N21/45 , A63F13/32 , A63F13/285 , A63F13/50 , H04N21/24
摘要: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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公开(公告)号:US20210236939A1
公开(公告)日:2021-08-05
申请号:US17148885
申请日:2021-01-14
申请人: Zynga Inc.
发明人: John Carlton Ware , Christopher Vance Haire , William R. Watters , John vanSuchtelen , Michael Waite
IPC分类号: A63F13/67 , A63F13/537 , A63F13/30 , A63F3/04 , A63F13/35 , A63F13/79 , A63F13/798 , A63F13/32 , A63F13/327 , A63F13/33 , A63F13/332 , A63F13/335 , A63F13/87 , A63F13/92
摘要: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. A System Tuner selects a hardness quotient, based on a player skill level, from a hardness quotient range, the player skill level for a player is calculated by a client computing device based at least on a plurality of game moves in a first game level completed by the player. The System Tuner provides the hardness quotient to a level definition file for a second game level. The level definition file modifies at least one feature of the second game level according to the hardness quotient. The System Tuner modifies the hardness quotient range based at least on a performance of the plurality of player's in the second game level and the respective hardness quotients assigned to each of those players for their game play in the second game level.
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