Interaction Engine for Creating a Realistic Experience in Virtual Reality/Augmented Reality Environments

    公开(公告)号:US20210081036A1

    公开(公告)日:2021-03-18

    申请号:US17103734

    申请日:2020-11-24

    Abstract: The technology disclosed relates to a method of realistic simulation of real world interactions as virtual interactions between a control object sensed acting in a three-dimensional (3D) sensory space and the virtual object in a virtual space that the control object interacts with. In particular, it relates to detecting free-form gestures of a control object in a three-dimensional (3D) sensory space and generating for display a 3D solid control object model for the control object during the free-form gestures, including sub-components of the control object and in response to detecting a free-form gesture of the control object in the 3D sensory space in virtual contact with the virtual object, depicting, in the generated display, the virtual contact and resulting motions of the virtual object by the 3D solid control object model.

    Interaction Engine for Creating a Realistic Experience in Virtual Reality/Augmented Reality Environments

    公开(公告)号:US20220147137A1

    公开(公告)日:2022-05-12

    申请号:US17586622

    申请日:2022-01-27

    Abstract: The technology disclosed relates to a method of realistic simulation of real world interactions as virtual interactions between a control object sensed acting in a three-dimensional (3D) sensory space and the virtual object in a virtual space that the control object interacts with. In particular, it relates to detecting free-form gestures of a control object in a three-dimensional (3D) sensory space and generating for display a 3D solid control object model for the control object during the free-form gestures, including sub-components of the control object and in response to detecting a free-form gesture of the control object in the 3D sensory space in virtual contact with the virtual object, depicting, in the generated display, the virtual contact and resulting motions of the virtual object by the 3D solid control object model.

    METHOD AND APPARATUS FOR CALIBRATING AUGMENTED REALITY HEADSETS

    公开(公告)号:US20230419460A1

    公开(公告)日:2023-12-28

    申请号:US18367947

    申请日:2023-09-13

    CPC classification number: G06T5/006 G06T19/20 G06T19/006

    Abstract: An AR calibration system for correcting AR headset distortions. A calibration image is provided to a screen and viewable through a headset reflector, and an inverse of the calibration image is provided to a headset display, reflected off the reflector and observed by a camera of the system while it is simultaneously observing the calibration image on the screen. One or more cameras are located to represent a user's point of view and aligned to observe the inverse calibration image projected onto the reflector. A distortion mapping transform is created using an algorithm to search through projection positions of the inverse calibration image until the inverse image observed by the camera(s) cancels out an acceptable portion of the calibration image provided to the screen as observed through the reflector by the camera, and the transform is used by the headset, to compensate for distortions.

    METHOD AND APPARATUS FOR CALIBRATING AUGMENTED REALITY HEADSETS

    公开(公告)号:US20220270218A1

    公开(公告)日:2022-08-25

    申请号:US17741096

    申请日:2022-05-10

    Abstract: An AR calibration system for correcting AR headset distortions. A calibration image is provided to an external screen and viewable through a headset reflector, and an inverse of the calibration image is provided to a headset display, reflected off the reflector and observed by a camera of the system while it is simultaneously observing the calibration image on the external screen. One or more cameras are located to represent a user's point of view and aligned to observe the inverse calibration image projected onto the reflector. A distortion mapping transform is created using an algorithm to search through projection positions of the inverse calibration image until the inverse image observed by the camera(s) cancels out an acceptable portion of the calibration image provided to the external screen as observed through the reflector by the camera, and the transform is used by the headset, to compensate for distortions.

    Interaction Engine for Creating a Realistic Experience in Virtual Reality/Augmented Reality Environments

    公开(公告)号:US20200097071A1

    公开(公告)日:2020-03-26

    申请号:US16588902

    申请日:2019-09-30

    Abstract: The technology disclosed relates to a method of realistic simulation of real world interactions as virtual interactions between a control object sensed acting in a three-dimensional (3D) sensory space and the virtual object in a virtual space that the control object interacts with. In particular, it relates to detecting free-form gestures of a control object in a three-dimensional (3D) sensory space and generating for display a 3D solid control object model for the control object during the free-form gestures, including sub-components of the control object and in response to detecting a free-form gesture of the control object in the 3D sensory space in virtual contact with the virtual object, depicting, in the generated display, the virtual contact and resulting motions of the virtual object by the 3D solid control object model.

Patent Agency Ranking