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公开(公告)号:US20220226734A1
公开(公告)日:2022-07-21
申请号:US17657858
申请日:2022-04-04
申请人: modl.ai ApS
发明人: Christoffer Holmgård Pedersen , Benedikte Mikkelsen , Julian Togelius , Georgios N. Yannakakis , Sebastian Risi , Lars Henriksen
IPC分类号: A63F13/69
摘要: A game development platform operates by: updating a gaming application based on a play of the game by a non-imitating game bot to generate a first updated gaming application corresponding to a first updated game; generating an imitating game bot based on first game telemetry data generated in response to a play of the first updated game by a first plurality of actual players; generating behavioral experience analysis (BEA) data based on the play of the first updated game by the first plurality of actual players; generating a BEA tool based on the BEA data; updating the first updated gaming application based on play of the first updated game by the imitating game bot to generate a second updated gaming application corresponding to a second updated game; generating predicted player motivations via the BEA tool based on second game telemetry data generated in response to a play of the second updated game by a second plurality of actual players; and updating the second updated gaming application based on the predicted player motivations to generate a third updated gaming application corresponding to a third updated game.
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公开(公告)号:US11617954B2
公开(公告)日:2023-04-04
申请号:US17657858
申请日:2022-04-04
申请人: modl.ai ApS
发明人: Christoffer Holmgård Pedersen , Benedikte Mikkelsen , Julian Togelius , Georgios N. Yannakakis , Sebastian Risi , Lars Henriksen
摘要: A game development platform operates by: updating a gaming application corresponding to a game based on game play by at least one non-imitating game bot to generate a first updated gaming application corresponding to a first updated game; generating an imitating game bot based on first game telemetry data generated in response to play of the first updated game by actual players; updating the first updated gaming application based on play of the first updated game by the imitating game bot to generate a second updated gaming application corresponding to a second updated game; generating motivation data indicating predicted player motivations based on second game telemetry data generated in response to play of the second updated game; and updating the second updated gaming application based on the motivation data to generate a third updated gaming application corresponding to a third updated game.
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公开(公告)号:US20220410015A1
公开(公告)日:2022-12-29
申请号:US17756206
申请日:2020-11-16
申请人: modl.ai ApS
IPC分类号: A63F13/75 , A63F13/533 , A63F13/79 , G06N20/00
摘要: A method is implemented via a game analysis platform that includes at least one processor and at least one memory. The method includes: generating a training data set based on game data collected from actual players; training an artificial intelligence (AI) model using machine learning based on the training data set; gathering actual game data from game play; processing the actual game data via the AI model to generate detection results; and detecting a potential player bot or use of cheating software when detection results exceed a detection threshold.
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公开(公告)号:US11331581B2
公开(公告)日:2022-05-17
申请号:US17146751
申请日:2021-01-12
申请人: modl.ai ApS
发明人: Christoffer Holmgård Pedersen , Benedikte Mikkelsen , Julian Togelius , Georgios N. Yannakakis , Sebastian Risi , Lars Henriksen
IPC分类号: A63F13/69
摘要: A game development platform operates by: updating a gaming application based on a play of the game by a non-imitating game bot to generate a first updated gaming application corresponding to a first updated game; generating an imitating game bot based on first game telemetry data generated in response to a play of the first updated game by a first plurality of actual players; generating behavioral experience analysis (BEA) data based on the play of the first updated game by the first plurality of actual players; generating a BEA tool based on the BEA data; updating the first updated gaming application based on play of the first updated game by the imitating game bot to generate a second updated gaming application corresponding to a second updated game; generating predicted player motivations via the BEA tool based on second game telemetry data generated in response to a play of the second updated game by a second plurality of actual players; and updating the second updated gaming application based on the predicted player motivations to generate a third updated gaming application corresponding to a third updated game.
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公开(公告)号:US20210146258A1
公开(公告)日:2021-05-20
申请号:US17146751
申请日:2021-01-12
申请人: modl.ai ApS
发明人: Christoffer Holmgård Pedersen , Benedikte Mikkelsen , Julian Togelius , Georgios N. Yannakakis , Sebastian Risi , Lars Henriksen
IPC分类号: A63F13/69
摘要: A game development platform operates by: updating a gaming application based on a play of the game by a non-imitating game bot to generate a first updated gaming application corresponding to a first updated game; generating an imitating game bot based on first game telemetry data generated in response to a play of the first updated game by a first plurality of actual players; generating behavioral experience analysis (BEA) data based on the play of the first updated game by the first plurality of actual players; generating a BEA tool based on the BEA data; updating the first updated gaming application based on play of the first updated game by the imitating game bot to generate a second updated gaming application corresponding to a second updated game; generating predicted player motivations via the BEA tool based on second game telemetry data generated in response to a play of the second updated game by a second plurality of actual players; and updating the second updated gaming application based on the predicted player motivations to generate a third updated gaming application corresponding to a third updated game.
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公开(公告)号:US11325048B2
公开(公告)日:2022-05-10
申请号:US16820146
申请日:2020-03-16
申请人: modl.ai ApS
IPC分类号: A63F13/79
摘要: In various embodiments, a method is presented that includes: generating, via a system including a processor, behavioral experience analysis (BEA) tools based on a preference learning model; receiving, via the system, game telemetry data from a gaming application; generating, via the system, a predicted user motivation by applying the BEA tools to the game telemetry data; and facilitating adaptation of the gaming application based on the predicted user motivation.
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公开(公告)号:US20200298128A1
公开(公告)日:2020-09-24
申请号:US16820146
申请日:2020-03-16
申请人: modl.ai ApS
IPC分类号: A63F13/79
摘要: In various embodiments, a method is presented that includes: generating, via a system including a processor, behavioral experience analysis (BEA) tools based on a preference learning model; receiving, via the system, game telemetry data from a gaming application; generating, via the system, a predicted user motivation by applying the BEA tools to the game telemetry data; and facilitating adaptation of the gaming application based on the predicted user motivation.
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公开(公告)号:US10918948B2
公开(公告)日:2021-02-16
申请号:US16821020
申请日:2020-03-17
申请人: modl.ai ApS
发明人: Georgios N. Yannakakis , Christoffer Holmgård Pedersen , Lars Henriksen , Benedikte Mikkelsen , Sebastian Risi , Niels Orsleff Justesen , Julian Togelius
摘要: In various embodiments, a method is presented that includes: generating, via a system including a processor, a gaming bot; receiving, via the system, game telemetry data of a gaming app corresponding to an actual player; generating, via the system, game telemetry data of the gaming app corresponding to the gaming bot; generating, via the system, difference data based on the game telemetry data corresponding to an actual player and the game telemetry data corresponding to the gaming bot, the difference data indicating a difference over time between a first character generated by the actual player and a second character generated by the gaming bot; and updating, via the system, the gaming bot based on the difference data.
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公开(公告)号:US20200298118A1
公开(公告)日:2020-09-24
申请号:US16821020
申请日:2020-03-17
申请人: modl.ai ApS
发明人: Georgios N. Yannakakis , Christoffer Holmgård Pedersen , Lars Henriksen , Benedikte Mikkelsen , Sebastian Risi , Niels Orsleff Justesen , Julian Togelius
摘要: In various embodiments, a method is presented that includes: generating, via a system including a processor, a gaming bot; receiving, via the system, game telemetry data of a gaming app corresponding to an actual player; generating, via the system, game telemetry data of the gaming app corresponding to the gaming bot; generating, via the system, difference data based on the game telemetry data corresponding to an actual player and the game telemetry data corresponding to the gaming bot, the difference data indicating a difference over time between a first character generated by the actual player and a second character generated by the gaming bot; and updating, via the system, the gaming bot based on the difference data.
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