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公开(公告)号:US11596867B2
公开(公告)日:2023-03-07
申请号:US17159907
申请日:2021-01-27
申请人: modl.ai ApS
摘要: A procedural content generation tool operates by: generating, via image analysis, graphs of existing game content; generating a symmetrical Markov random field (SMRF) model based on the graphs; and automatically generating, via iterative artificial intelligence (AI), new game content based on the SMRF model.
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公开(公告)号:US20210146254A1
公开(公告)日:2021-05-20
申请号:US17159907
申请日:2021-01-27
申请人: modl.ai ApS
摘要: A procedural content generation tool operates by: generating, via image analysis, graphs of existing game content; generating a symmetrical Markov random field (SMRF) model based on the graphs; and automatically generating, via iterative artificial intelligence (AI), new game content based on the SMRF model.
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公开(公告)号:US10918948B2
公开(公告)日:2021-02-16
申请号:US16821020
申请日:2020-03-17
申请人: modl.ai ApS
发明人: Georgios N. Yannakakis , Christoffer Holmgård Pedersen , Lars Henriksen , Benedikte Mikkelsen , Sebastian Risi , Niels Orsleff Justesen , Julian Togelius
摘要: In various embodiments, a method is presented that includes: generating, via a system including a processor, a gaming bot; receiving, via the system, game telemetry data of a gaming app corresponding to an actual player; generating, via the system, game telemetry data of the gaming app corresponding to the gaming bot; generating, via the system, difference data based on the game telemetry data corresponding to an actual player and the game telemetry data corresponding to the gaming bot, the difference data indicating a difference over time between a first character generated by the actual player and a second character generated by the gaming bot; and updating, via the system, the gaming bot based on the difference data.
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公开(公告)号:US20200298118A1
公开(公告)日:2020-09-24
申请号:US16821020
申请日:2020-03-17
申请人: modl.ai ApS
发明人: Georgios N. Yannakakis , Christoffer Holmgård Pedersen , Lars Henriksen , Benedikte Mikkelsen , Sebastian Risi , Niels Orsleff Justesen , Julian Togelius
摘要: In various embodiments, a method is presented that includes: generating, via a system including a processor, a gaming bot; receiving, via the system, game telemetry data of a gaming app corresponding to an actual player; generating, via the system, game telemetry data of the gaming app corresponding to the gaming bot; generating, via the system, difference data based on the game telemetry data corresponding to an actual player and the game telemetry data corresponding to the gaming bot, the difference data indicating a difference over time between a first character generated by the actual player and a second character generated by the gaming bot; and updating, via the system, the gaming bot based on the difference data.
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