Gaming system and method for playing a game including a plurality of linked symbol generators
    91.
    发明授权
    Gaming system and method for playing a game including a plurality of linked symbol generators 有权
    用于玩游戏的游戏系统和方法,包括多个链接的符号生成器

    公开(公告)号:US09336645B2

    公开(公告)日:2016-05-10

    申请号:US14030373

    申请日:2013-09-18

    Applicant: IGT

    CPC classification number: G07F17/34 G07F17/3213 G07F17/326

    Abstract: A gaming system including a game which utilizes a plurality of symbol generators. Each of the symbol generators is linked to at least another one of the symbol generators, such that the plurality of symbol generators are linked with each other to form a group of coupled symbol generators. In operation, for a play of a game, the gaming system activates (i.e., spins) one of the symbol generators. Due to the symbol generators being directly or indirectly coupled with one another, this activation of one of the symbol generators causes an activation of each of the linked symbol generators. Following the activation of the symbol generators, one of the symbol generators is deactivated (i.e., stopped) at a randomly selected orientation which causes each of the symbol generators to also be deactivated. The gaming system then evaluates any indicated symbols associated with the stopped symbol generators and provides one or more awards based on the evaluated symbol generators.

    Abstract translation: 一种包括使用多个符号发生器的游戏的游戏系统。 每个符号发生器被链接到至少另一个符号生成器,使得多个符号生成器彼此链接以形成一组耦合的符号生成器。 在操作中,为了玩游戏,游戏系统激活(即,旋转)符号生成器之一。 由于符号生成器彼此直接或间接耦合,所以符号生成器之一的这种激活导致每个链接的符号生成器的激活。 在符号发生器的激活之后,符号发生器之一以随机选择的取向被去激活(即停止),这导致每个符号发生器也被去激活。 游戏系统然后评估与停止的符号生成器相关联的任何指示符号,并且基于所评估的符号生成器提供一个或多个奖励。

    GAMING SYSTEM AND METHOD PROVIDING A MULTI-PLAYER BONUS GAME
    92.
    发明申请
    GAMING SYSTEM AND METHOD PROVIDING A MULTI-PLAYER BONUS GAME 审中-公开
    游戏系统和方法提供多玩家奖金游戏

    公开(公告)号:US20160093170A1

    公开(公告)日:2016-03-31

    申请号:US14962840

    申请日:2015-12-08

    Applicant: IGT

    Abstract: One embodiment provides a gaming system having a plurality of gaming devices. Each of the gaming devices enables a player to make wagers on plays of a primary game. For each gaming device, for each occurrence of a designated accumulation outcome, the player of that gaming device accumulates one or more positions on a bonus game display matrix. When a bonus game trigger occurs, the triggering gaming device is identified. In the bonus game, a plurality of symbols are displayed in the plurality of positions of the bonus game display matrix. The player of the triggering gaming device is provided with any awards associated with any winning symbol combinations formed by the displayed symbols. Additionally, for each assigned position of the bonus game display matrix that displays a symbol which is part of a winning symbol combination, a participation award is provided to the player assigned to that position.

    Abstract translation: 一个实施例提供具有多个游戏设备的游戏系统。 每个游戏装置使玩家能够在主游戏的场合进行下注。 对于每个游戏装置,对于每次出现指定的积累结果,该游戏装置的玩家在奖励游戏显示矩阵上累积一个或多个位置。 当发生奖励游戏触发时,识别触发游戏装置。 在红利游戏中,在奖励游戏显示矩阵的多个位置显示多个符号。 触发游戏装置的玩家被提供与由所显示的符号形成的任何胜利符号组合相关联的任何奖励。 此外,对于显示作为获胜符号组合的一部分的符号的奖励游戏显示矩阵的每个分配位置,向分配给该位置的玩家提供参与奖励。

    MULTI-PLAYER BINGO GAME WITH PROGRESSIVE JACKPOTS
    94.
    发明申请
    MULTI-PLAYER BINGO GAME WITH PROGRESSIVE JACKPOTS 审中-公开
    多玩家BINGO游戏与进步的杰克

    公开(公告)号:US20160071375A1

    公开(公告)日:2016-03-10

    申请号:US14925660

    申请日:2015-10-28

    Applicant: IGT

    Abstract: Methods and gaming units for conducting a wagering game and an associated progressive jackpot in a gaming network having a plurality of operatively coupled gaming units are described. A progressive jackpot award amount may be determined in part based on the amount of the player's wager for the occurrence of the wagering game in relation to a maximum wager amount that may be made on one of the gaming units in the gaming network. The progressive jackpot pool may include a main pool and a reserve pool. Portions of players' wagers being added to the progressive jackpot pool may be apportioned between the main pool and the reserve pool based on calculation performed at the gaming network, with the apportionment being at least partially determined by the amount in the main pool.

    Abstract translation: 描述了用于在具有多个可操作耦合的游戏单元的游戏网络中进行投注游戏和相关联的渐进累积奖金的方法和游戏单元。 可以部分地基于玩家对于投注游戏的发生的赌注相对于可以在游戏网络中的一个游戏单元上进行的最大赌注金额的金额来确定累进累积奖励金额。 累进累积奖池可能包括一个主池和一个储备池。 基于在游戏网络执行的计算,可以在主池和储备池之间分配玩家下注的进入累积奖金池的部分,其分配至少部分地由主池中的金额确定。

    GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING TIERED PROGRESSIVE BONUSING SYSTEM

    公开(公告)号:US20160049048A1

    公开(公告)日:2016-02-18

    申请号:US14926797

    申请日:2015-10-29

    Applicant: IGT

    Abstract: The gaming system and method disclosed herein provides a plurality of players with an opportunity to win a plurality of progressive awards maintained by the gaming system. The gaming system accumulates a quantity of progressive event points for each player playing at one of the gaming machines in the gaming system. In one embodiment, the gaming system uses an accumulated quantity of progressive event points for a designated player to determine which one or more of the progressive awards the designated player wins. In another embodiment, the gaming system uses an accumulated quantity of progressive event points to determine the designated player's probability of winning one or more of the progressive awards. Accordingly, the gaming system provides a point-based system in which either a progressive award to win or a probability of winning a progressive award is determined based on the quantities of progressive event points accumulated by the players.

    SYSTEM FOR PROVIDING A GAME AT A GAMING MACHINE
    96.
    发明申请
    SYSTEM FOR PROVIDING A GAME AT A GAMING MACHINE 有权
    在游戏机上提供游戏的系统

    公开(公告)号:US20150269810A1

    公开(公告)日:2015-09-24

    申请号:US14222098

    申请日:2014-03-21

    Applicant: IGT

    Abstract: A server includes a memory, a network interface configured to receive data related to a game available as part of a gaming system, and a processor. The processor is configured to receive the game data via the network interface, determine demand for the game within a gaming environment based on the game data and determine a weighting factor associated with the game based on the demand, and upload the game at one or more gaming machines within the gaming environment based on the weighting factor. The prominence of the game within the gaming environment varies according to the weighting factor.

    Abstract translation: 服务器包括存储器,被配置为接收与作为游戏系统的一部分可用的游戏相关的数据的网络接口以及处理器。 处理器被配置为经由网络接口​​接收游戏数据,基于游戏数据确定在游戏环境中对游戏的需求,并根据需求确定与游戏相关联的加权因子,并且在一个或多个 基于加权因子的游戏环境中的游戏机。 游戏环境中游戏的突出性因加权因素而异。

    Gaming system including a gaming table and a plurality of user input devices
    97.
    发明授权
    Gaming system including a gaming table and a plurality of user input devices 有权
    游戏系统包括游戏桌和多个用户输入设备

    公开(公告)号:US09129473B2

    公开(公告)日:2015-09-08

    申请号:US14022084

    申请日:2013-09-09

    Applicant: IGT

    Abstract: Intelligent gaming tables and methods of providing game play through the gaming tables are described herein. The gaming table includes a table having a table surface, a plurality of player stations, and a common display configured to display gaming content to a plurality of players. The gaming table further includes an interface configured to communicate with a plurality of user input devices. The gaming table includes a gaming controller. The gaming controller is configured to communicate with the plurality of user input devices through the interface, receive location information relating to touches or contacts detected on the table surface, analyze the information relating to the touches or contacts, identify a user performing each of the touches or contacts with the table surface, and implement player input instructions contained within the information relating to the touches or contacts.

    Abstract translation: 这里描述了通过游戏桌提供游戏的智能游戏桌和方法。 游戏桌包括具有桌面的桌子,多个播放器站以及被配置为向多个玩家显示游戏内容的公共显示器。 游戏桌还包括被配置为与多个用户输入设备通信的接口。 游戏桌包括游戏控制器。 游戏控制器被配置为通过接口与多个用户输入设备进行通信,接收与表面上检测到的触摸或触点有关的位置信息,分析与触摸或联系人相关的信息,识别执行每个触摸的用户 或与桌子表面的接触,并且实现包含在与触摸或接触相关的信息内的播放器输入指令。

    GAMING SYSTEM AND METHOD FOR PLAYING A GAME INCLUDING A PLURALITY OF LINKED SYMBOL GENERATORS
    99.
    发明申请
    GAMING SYSTEM AND METHOD FOR PLAYING A GAME INCLUDING A PLURALITY OF LINKED SYMBOL GENERATORS 有权
    玩游戏的游戏系统和方法,包括多个连接的符号发生器

    公开(公告)号:US20150080101A1

    公开(公告)日:2015-03-19

    申请号:US14030373

    申请日:2013-09-18

    Applicant: IGT

    CPC classification number: G07F17/34 G07F17/3213 G07F17/326

    Abstract: A gaming system including a game which utilizes a plurality of symbol generators. Each of the symbol generators is linked to at least another one of the symbol generators, such that the plurality of symbol generators are linked with each other to form a group of coupled symbol generators. In operation, for a play of a game, the gaming system activates (i.e., spins) one of the symbol generators. Due to the symbol generators being directly or indirectly coupled with one another, this activation of one of the symbol generators causes an activation of each of the linked symbol generators. Following the activation of the symbol generators, one of the symbol generators is deactivated (i.e., stopped) at a randomly selected orientation which causes each of the symbol generators to also be deactivated. The gaming system then evaluates any indicated symbols associated with the stopped symbol generators and provides one or more awards based on the evaluated symbol generators.

    Abstract translation: 一种包括使用多个符号发生器的游戏的游戏系统。 每个符号发生器被链接到至少另一个符号生成器,使得多个符号生成器彼此链接以形成一组耦合的符号生成器。 在操作中,为了玩游戏,游戏系统激活(即,旋转)符号生成器之一。 由于符号生成器彼此直接或间接耦合,所以符号生成器之一的这种激活导致每个链接的符号生成器的激活。 在符号发生器的激活之后,符号发生器之一以随机选择的取向被去激活(即停止),这导致每个符号发生器也被去激活。 游戏系统然后评估与停止的符号生成器相关联的任何指示符号,并且基于所评估的符号生成器提供一个或多个奖励。

    System and method enabling parallel processing of hash functions using authentication checkpoint hashes
    100.
    发明授权
    System and method enabling parallel processing of hash functions using authentication checkpoint hashes 有权
    使用认证检查点散列的系统和方法能够并行处理散列函数

    公开(公告)号:US08966278B2

    公开(公告)日:2015-02-24

    申请号:US14140282

    申请日:2013-12-24

    Applicant: IGT

    Inventor: Bryan D. Wolf

    CPC classification number: G06F21/51 G06F21/64

    Abstract: Systems and methods enabling parallel processing of hash functions are provided. A data string including a plurality of pieces arranged in an order is hashed using a hash function to determine a plurality of authentication checkpoint hashes associated with the pieces. To authenticate the data string, the pieces are grouped into sets, and the authentication checkpoint hash associated with the piece following all other pieces of that set in the order is associated with that set. The system simultaneously performs a separate hash process on each set. That is, the system hashes the pieces of that set using the hash function to determine a result hash, and compares that result hash with the authentication checkpoint hash associated with that set. The initial input to the hash function for the hash process for each set includes one of the pieces and either a default seed or an authentication checkpoint hash.

    Abstract translation: 提供了能够并行处理散列函数的系统和方法。 包括以顺序排列的多个片段的数据串使用散列函数进行散列,以确定与片段相关联的多个认证检查点散列。 为了验证数据字符串,这些段被分组成集合,并且与该块相关联的认证检查点散列与该集合中的该集合的所有其他部分相关联。 系统同时对每个集合执行单独的散列处理。 也就是说,系统使用散列函数来散列该集合的部分以确定结果散列,并将该结果散列与与该集合相关联的认证检查点散列进行比较。 用于每个集合的散列处理的散列函数的初始输入包括一个部分以及默认种子或认证检查点散列。

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